Age of History 3

Age of History 3

More Resources and Buildings
Ergebnisse 11–20 von 37
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Update: 19. Nov. 2024 um 7:20
von grim

2.9.4: Cropfarm is renamed to Orchard, added Fruit Processing Plant (lvl2 resource building), added Automobiles as a resource, added Mechanic Shop.

Update: 17. Nov. 2024 um 11:14
von grim

2.9.3: Added level 2 resource buildings for grain, rice, and fish.

Update: 13. Nov. 2024 um 20:59
von grim

2.9.2: added Shopping Mall, Leader Statue, Garden, Hotel(Thank you for suggestions ecostom), updated Liqour Icon, Corn Icon, and Soybean Icon (woo!). Added Slaughterhouse, more to come soon, testing for balance right now.

Update: 13. Nov. 2024 um 17:33
von grim

2.9.1: added Trading Port, Fortress, Research Center, Church, and Mosque (Thank you for suggestions ecostom)

Update: 3. Nov. 2024 um 14:15
von grim

2.9: Reduced tech for their buildings needed for most fruits, spices, etc.

Update: 3. Nov. 2024 um 13:56
von grim

2.8: Updated all resource icons besides corn and soybean

Update: 3. Nov. 2024 um 13:41
von grim

2.7: Updated Resource Icons for Medicine, Electronics, Coconuts, Chemicals, Pineapples, and Natural Gas

Update: 3. Nov. 2024 um 7:02
von grim

2.6: Added Public Fountain (+0.15 monthly income), Rec-Center (Growth +12, growth rate cost -0.12), Greenhouse (Growth Rate +2.5, production efficiency +0.05, production income +2.5 ), Hydroponic Farm (Growthrate: +7.5 , Increase Growthrate cost: -0.05, production eff. +3.5, Economy: + 3.5.

Update: 3. Nov. 2024 um 6:50
von grim

2.6: Added Public Fountain (+0.15 monthly income), Rec-Center (Growth +12, growth rate cost -0.12), Greenhouse (Growth Rate +2.5, production efficiency +0.05, production income +2.5 ), Hydroponic Farm (Growthrate: +7.5 , Increase Growthrate cost: -0.05, production eff. +3.5, Economy: + 3.5.

Update: 2. Nov. 2024 um 11:07
von grim

2.5: Updated Language Files, Added Post Office (+3 building slots), upgraded courthouse (+4 building slots), Tax Agency (+7.5 tax efficiency).