RimWorld
Dryads & Gauranlen Trees Reworked
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更新:1月9日 @ 9時55分
更新者:RedMattis

Update on 1/9/2025 6:55:22 PM.

Some performance improvements for the turrets since they could get a bit expensive if you had tons. Mostly improved performance by preventing them from being as "acquire-target" eager as vanilla turrets.

更新:1月1日 @ 6時20分
更新者:RedMattis

Update on 1/1/2025 3:20:34 PM.

Added button to cut connection deliberately.

更新:2024年12月29日 @ 11時58分
更新者:RedMattis

Update on 12/29/2024 8:58:36 PM.

Nerfed the turrets a bit.

更新:2024年12月24日 @ 5時07分
更新者:RedMattis

Update on 12/24/2024 2:07:11 PM.

Made dryads be slightly smaller (if B&S is in the modlist) when they are at their weakest due to a mistreated tree.

更新:2024年12月24日 @ 5時01分
更新者:RedMattis

Update on 12/24/2024 2:01:37 PM.

Added support for secret tiers.

Possibly added a super secret outrageous tier.

更新:2024年12月20日 @ 7時47分
更新者:RedMattis

Update on 12/20/2024 4:47:00 PM.

Literally just removing a pointless debug print stating that a thing that should run 4 times per day... is in fact running as intended. yay.

更新:2024年12月19日 @ 3時45分
更新者:RedMattis

[Auto-generated text]: Update on 12/19/2024 12:45:05 PM.

更新:2024年12月17日 @ 4時34分
更新者:RedMattis

Update on 12/17/2024 1:34:54 PM.

Made the artificial building radius 1 block more generous. The artificial building-hate-radius now properly takes into account changes to the radius from XML.

更新:2024年12月17日 @ 3時31分
更新者:RedMattis

Update on 12/17/2024 12:31:34 PM.

Fixed Dryads Turrets generating unbuildable blueprints when destroyed if within a rebuild zone.

Not sure if this could happen with this mod alone (I don't think so), but if something changed their designation categories etc. it certainly could.

Also removed the behavior where it reduces the turret count when it gets downgraded. It will just not make new ones.

更新:2024年12月10日 @ 3時21分
更新者:RedMattis

[Auto-generated text]: Update on 12/10/2024 12:21:16 PM.