RimWorld
Dryads & Gauranlen Trees Reworked
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Mis à jour le : 9 janv. à 9h55

Update on 1/9/2025 6:55:22 PM.

Some performance improvements for the turrets since they could get a bit expensive if you had tons. Mostly improved performance by preventing them from being as "acquire-target" eager as vanilla turrets.

Mis à jour le : 1 janv. à 6h20

Update on 1/1/2025 3:20:34 PM.

Added button to cut connection deliberately.

Mis à jour le : 29 déc. 2024 à 11h58

Update on 12/29/2024 8:58:36 PM.

Nerfed the turrets a bit.

Mis à jour le : 24 déc. 2024 à 5h07

Update on 12/24/2024 2:07:11 PM.

Made dryads be slightly smaller (if B&S is in the modlist) when they are at their weakest due to a mistreated tree.

Mis à jour le : 24 déc. 2024 à 5h01

Update on 12/24/2024 2:01:37 PM.

Added support for secret tiers.

Possibly added a super secret outrageous tier.

Mis à jour le : 20 déc. 2024 à 7h47

Update on 12/20/2024 4:47:00 PM.

Literally just removing a pointless debug print stating that a thing that should run 4 times per day... is in fact running as intended. yay.

Mis à jour le : 19 déc. 2024 à 3h45

[Auto-generated text]: Update on 12/19/2024 12:45:05 PM.

Mis à jour le : 17 déc. 2024 à 4h34

Update on 12/17/2024 1:34:54 PM.

Made the artificial building radius 1 block more generous. The artificial building-hate-radius now properly takes into account changes to the radius from XML.

Mis à jour le : 17 déc. 2024 à 3h31

Update on 12/17/2024 12:31:34 PM.

Fixed Dryads Turrets generating unbuildable blueprints when destroyed if within a rebuild zone.

Not sure if this could happen with this mod alone (I don't think so), but if something changed their designation categories etc. it certainly could.

Also removed the behavior where it reduces the turret count when it gets downgraded. It will just not make new ones.

Mis à jour le : 10 déc. 2024 à 3h21

[Auto-generated text]: Update on 12/10/2024 12:21:16 PM.