Garry's Mod
[TFA] Paranoia SWEPs
Se afișează 1-10 din 21 intrări
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Actualizare: 22 sept. @ 16:41

Slightly decreased StatusLengthOverride for AS Val

Actualizare: 22 sept. @ 13:35

Added function SWEP.StatusLengthOverride

Actualizare: 2 mai @ 2:10

Forgot another one. ._.

Actualizare: 2 mai @ 2:09

Made transparent headshield visor material.

Actualizare: 2 mai @ 1:55

Entity code optimization.

Actualizare: 24 mart. @ 19:28

Some fixes (again)

Actualizare: 12 mart. @ 7:25

I think that's all.

Actualizare: 12 mart. @ 7:06

And Groza too. .___.

Actualizare: 12 mart. @ 7:03

Fixed APS ammo entities count. (how did I miss it? ._.)

Actualizare: 12 mart. @ 6:28

Added phys impact sounds to new entities.