Garry's Mod

Garry's Mod

Another TF2 Physics Override
Affichage des entrées 1-4 sur 4
Mis à jour le : 20 sept. 2024 à 7h23

Fixed scout's heavy mass parameters so he is now easier to pick up with the physgun

Mis à jour le : 15 sept. 2024 à 16h23

Fix Engineer with deformed bip_spine_2 physics collider, which caused some instability
Add some placeholders for "prp" less mercenaries:

  • Scout without his dog tags
  • Pyro without his backpack
  • Engineer without his belt items
  • Medic without his coat
  • Sniper without his pouch

Mis à jour le : 10 sept. 2024 à 12h11

Fixes:

  • Add a physics collider to Medic's left hand, with restricted constraints to mimic default aesthetic
  • Restrict Soldier collar joint constraints to preserve default aesthetic

Mis à jour le : 23 aout 2024 à 11h31

Initial implementation:

  • Physics colliders for all spine bones
  • Collarbone colliders
  • Neck colliders