RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
กำลังแสดง 1-10 จาก 163 รายการ
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อัปเดต: 3 ต.ค. @ 3: 19pm
โดย turkler

Fixed a recipe producing the wrong amount of ammo.

อัปเดต: 1 ต.ค. @ 11: 50am
โดย turkler

Hotfix, I messed up the last release :sob:.

อัปเดต: 1 ต.ค. @ 11: 45am
โดย turkler

Label tweaks.

อัปเดต: 28 ก.ย. @ 6: 52am
โดย turkler

Mechanoid charge packs can now be smelted as a part of this mod's ammo smelting system.

อัปเดต: 28 ก.ย. @ 6: 46am
โดย turkler

Rebalanced the recipe of the new mechanoid charge pack.

อัปเดต: 28 ก.ย. @ 4: 56am
โดย turkler

Updated the textile armor reworks to include the new leathers from the Odyssey DLC.

อัปเดต: 28 ก.ย. @ 4: 23am
โดย turkler

Fixed a value missing a dot.

อัปเดต: 26 ก.ย. @ 1: 15pm
โดย turkler

Tweaked the cost of triple rocket launchers. Again, yes. They now cost three high-explosive mortar shells to make. This has the side effect of bringing their market value down to roughly what it was before so this rebalance now shouldn't impact any pawn kinds using triple rocket launchers.
I also reworked the previous 'smelt doomsday launcher' recipe to a more general 'disassemble launcher' recipe that you can use to recover the shells used to make triple and doomsday rocket launchers. The base Combat Extended disposable launcher is now disassembled here as well.

อัปเดต: 26 ก.ย. @ 11: 54am
โดย turkler

Tweaked the cost of doomsday rocket launchers. They now cost an antigrain shell to make. I also added a recipe to smelt doomsday launchers to recover this shell.

อัปเดต: 26 ก.ย. @ 11: 39am
โดย turkler

Rebalanced the costs of doomsday and triple rocket launchers. Turns out, Combat Extended makes them craftable and I just never realized. Whoops.