RimWorld

RimWorld

Buffs 'n Nerfs for the Generic Ammo Experience
Visar 131–140 av 163 poster
< 1 ... 12  13  14  15  16  17 >
Uppdatering: 9 sep, 2024 @ 21:32

Incendiary launchers can now once again load and fire firefoam.

Uppdatering: 9 sep, 2024 @ 20:56

Quick update for compatibility between this mod and one of my other mods, the Tiny Tweaks Collection, which now removes the inteaction requirement of firefoam turrets.

Uppdatering: 9 sep, 2024 @ 19:55

Tweaked the default ingredient filters of molotov coctail and stick bomb recipes to excluse more high-end textiles by default.

Uppdatering: 9 sep, 2024 @ 19:42

Stick bombs now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for stick bombs.

Added a default ingredient filter which excludes leathers and wools by default, mostly so your pawns don't accidentally use your valuable silks to make molotovs.

Uppdatering: 9 sep, 2024 @ 19:28

Molotov cocktails now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for molotovs.

Uppdatering: 9 sep, 2024 @ 18:52

Some ammo types have been distributed on the research tree.
Advanced Ammunition is now a bit easier to unlock.
Fixed an obscure error I found.

Uppdatering: 4 sep, 2024 @ 15:09

Minor fix to the research requirements of concussion and EMP grenades.

Uppdatering: 2 sep, 2024 @ 13:41

Second hotfix.

Uppdatering: 2 sep, 2024 @ 13:27

Research hotfix.

Uppdatering: 2 sep, 2024 @ 11:14

Tweaks to how ammo is unlocked on the research tree.