RimWorld
Buffs 'n Nerfs for the Generic Ammo Experience
Mostrando 131-140 de 163 aportaciones
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Actualización: 9 SEP 2024 a las 21:32

Incendiary launchers can now once again load and fire firefoam.

Actualización: 9 SEP 2024 a las 20:56

Quick update for compatibility between this mod and one of my other mods, the Tiny Tweaks Collection, which now removes the inteaction requirement of firefoam turrets.

Actualización: 9 SEP 2024 a las 19:55

Tweaked the default ingredient filters of molotov coctail and stick bomb recipes to excluse more high-end textiles by default.

Actualización: 9 SEP 2024 a las 19:42

Stick bombs now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for stick bombs.

Added a default ingredient filter which excludes leathers and wools by default, mostly so your pawns don't accidentally use your valuable silks to make molotovs.

Actualización: 9 SEP 2024 a las 19:28

Molotov cocktails now can use any fabric, textile or leather to be crafted instead of only cloth.
Also added a x1 recipe for molotovs.

Actualización: 9 SEP 2024 a las 18:52

Some ammo types have been distributed on the research tree.
Advanced Ammunition is now a bit easier to unlock.
Fixed an obscure error I found.

Actualización: 4 SEP 2024 a las 15:09

Minor fix to the research requirements of concussion and EMP grenades.

Actualización: 2 SEP 2024 a las 13:41

Second hotfix.

Actualización: 2 SEP 2024 a las 13:27

Research hotfix.

Actualización: 2 SEP 2024 a las 11:14

Tweaks to how ammo is unlocked on the research tree.