Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

PreMeltdown. Azic's Shipyard Core
Mostrando 31-40 de 43 aportaciones
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Actualización: 28 SEP 2024 a las 14:56

Added charge % to substations

Actualización: 8 SEP 2024 a las 12:11

Discovered flaw in defensesubstation not working with smaller reactors. Fixed

Actualización: 24 AGO 2024 a las 13:08

shield substation was still powering weapons and engines. fixed

Actualización: 24 AGO 2024 a las 11:57

Reworked buffs because whole ship buff did not allow targetinag defensive structures like shields to be decoupled. This needed to be done to prevent over charging shields in the ETTM companion mod.

Actualización: 17 AGO 2024 a las 14:22

Lowered Large Reactor power production

Actualización: 17 AGO 2024 a las 11:43

A minicore and a substation have been added. Maybe I'll make a medium and large substation someday

Actualización: 17 AGO 2024 a las 4:25

Gold coils and factories introduced. These will be used in the future weapons mod as well.
Increased power output of large reactors including EU used in their production. Follows the rule of every 8 EU used in a reactor triples power output.
Added editor groups for area and whole ship to make it much easier to tell which set of reactors are which.

Actualización: 10 AGO 2024 a las 14:05

Here, have some starter ships and starting credit options to go with your shiny new reactors

Actualización: 6 AGO 2024 a las 15:54

Lowered the command cost of whole ship powering large reactor by 100.
Added in 3 new starting options. Ships to go along with them will happen later. Enjoy being able to afford a small space station.

Actualización: 4 AGO 2024 a las 10:21

Lare Whole ship power description fixed