Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

AGONY - Overhaul
Viser 121–130 av 288 bidrag
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Oppdatering: 2. mars @ 22.24

Minor Update Agony 1.1.1

Slave Economy
- raider coves now allows to gain slaves from sea raids
- added slave trader building to province capitals that converts population growth into slave growth
- removed post battle replenishment from enslave captives option
- properly reducing population in captured/sacked provinces, based on occupation decision

Oppdatering: 2. mars @ 8.22

Oppdatering: 2. mars @ 3.47

Major Update Agony 1.1.0

Slave Economy
- added slaves as trade resource
- slaves will be gained by choosing the enslave option in the post battle screen
- over time, slaves will be increasing growth in all owned provinces
- a larger slave population increases the growth amount but also increases foreign influence
- slaves can help to bridge gaps after military losses, especially in the early game

Oppdatering: 19. feb. @ 18.31

Oppdatering: 19. feb. @ 5.26

Minor Update Agony 1.0.8

Battle Balancing
- arrows and sling stones get +1 to AP
- arrows get slightly increased ammunition
- slings get slightly increased damage to armor

- wife of additional starting general has -100% chance to get a child
- captives release option now increases growth in enemy provinces
- military buildings will shift the focus of military unit types to melee/ranged/cavalry

Oppdatering: 19. feb. @ 0.59

Oppdatering: 18. feb. @ 18.22

Minor Changes Agony 1.0.7a

- added supply and equipment scavaging to "kill captives" post battle option
- fixed AI sea people starting army spawn

Oppdatering: 17. feb. @ 5.25

Minor Update Agony 1.0.7

Family Tree
- at campaign start, every player faction leader will now be married
- at campaign start, the faction leader will have a daughter of age (15)
- the generated daughter will be married to a non-family member general that will be available as secondary army
- fixed an issue with sea people sherdens initial family member and army

Diplomacy
- if either faction in a war becomes very weak, peace can become available sooner
- faction with negative attitude towards the player faction won't engage in alliances anymore (so no more alliances out of wars by e.g. trading regions)

Oppdatering: 15. feb. @ 2.40

Oppdatering: 14. feb. @ 23.18