Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

AGONY - Overhaul
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Actualización: 2 MAR a las 22:24

Minor Update Agony 1.1.1

Slave Economy
- raider coves now allows to gain slaves from sea raids
- added slave trader building to province capitals that converts population growth into slave growth
- removed post battle replenishment from enslave captives option
- properly reducing population in captured/sacked provinces, based on occupation decision

Actualización: 2 MAR a las 8:22

Actualización: 2 MAR a las 3:47

Major Update Agony 1.1.0

Slave Economy
- added slaves as trade resource
- slaves will be gained by choosing the enslave option in the post battle screen
- over time, slaves will be increasing growth in all owned provinces
- a larger slave population increases the growth amount but also increases foreign influence
- slaves can help to bridge gaps after military losses, especially in the early game

Actualización: 19 FEB a las 18:31

Actualización: 19 FEB a las 5:26

Minor Update Agony 1.0.8

Battle Balancing
- arrows and sling stones get +1 to AP
- arrows get slightly increased ammunition
- slings get slightly increased damage to armor

- wife of additional starting general has -100% chance to get a child
- captives release option now increases growth in enemy provinces
- military buildings will shift the focus of military unit types to melee/ranged/cavalry

Actualización: 19 FEB a las 0:59

Actualización: 18 FEB a las 18:22

Minor Changes Agony 1.0.7a

- added supply and equipment scavaging to "kill captives" post battle option
- fixed AI sea people starting army spawn

Actualización: 17 FEB a las 5:25

Minor Update Agony 1.0.7

Family Tree
- at campaign start, every player faction leader will now be married
- at campaign start, the faction leader will have a daughter of age (15)
- the generated daughter will be married to a non-family member general that will be available as secondary army
- fixed an issue with sea people sherdens initial family member and army

Diplomacy
- if either faction in a war becomes very weak, peace can become available sooner
- faction with negative attitude towards the player faction won't engage in alliances anymore (so no more alliances out of wars by e.g. trading regions)

Actualización: 15 FEB a las 2:40

Actualización: 14 FEB a las 23:18