RimWorld
ABF: Martial Synstructs
A apresentar 1-10 de 16 entradas
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Atualização: 9 nov. às 9:13

- Added compatibility for handling the new masquerade synstructs.

Atualização: 4 out. às 6:59

- Fixed a typo in the paladin description and altered the text slightly.

Atualização: 14 set. às 18:57

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Atualização: 2 ago. às 16:14

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Atualização: 27 jul. às 8:59

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Atualização: 13 jul. às 15:32

- Jellymen are less moody.

Atualização: 10 jul. às 14:18

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Atualização: 6 jul. às 12:57

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Atualização: 2 jul. às 15:06

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Atualização: 27 abr. às 17:33

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.