RimWorld

RimWorld

ABF: Martial Synstructs
Ergebnisse 1–10 von 16
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Update: 9. Nov. um 9:13

- Added compatibility for handling the new masquerade synstructs.

Update: 4. Okt. um 6:59

- Fixed a typo in the paladin description and altered the text slightly.

Update: 14. Sep. um 18:57

- Juggernaut and Jellyman synstructs are now immune to vacuum - the very place where they originate from.

Update: 2. Aug. um 16:14

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: 27. Jul. um 8:59

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Update: 13. Jul. um 15:32

- Jellymen are less moody.

Update: 10. Jul. um 14:18

- Fixed the Jellyman quest and Juggernaut deployment beacons.
- Updated active armor description.

Update: 6. Jul. um 12:57

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: 2. Jul. um 15:06

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: 27. Apr. um 17:33

- Updated preview courtesy of Trapinlive on Discord.
- Minor tweak to Juggernaut description.
- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.