RimWorld
ABF: Civil Synstructs
Exibindo entradas 1–10 de 10
Atualização: 9 de nov. às 9:13

- Added compatibility for handling the new masquerade synstructs.

Atualização: 2 de ago. às 16:13

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Atualização: 27 de jul. às 8:58

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Atualização: 13 de jul. às 6:01

- Civil synstruct scenario starts with chemfuel, not pemmican, as synstructs can consume the former but not the latter.

Atualização: 6 de jul. às 12:56

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Atualização: 2 de jul. às 15:05

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Atualização: 27 de abr. às 17:34

- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.
- Updated preview courtesy of Trapinlive on Discord.

Atualização: 24/out./2024 às 13:52

- Updated Russian Translations courtesy of LeonusDH
- Updated to use new xml hediffReplacements parser
- Energy efficiency of races updated

Atualização: 27/jul./2024 às 7:35

- New preview image courtesy of Trapinlive on Discord.

Atualização: 13/jul./2024 às 10:01

[Auto-generated text]: Initial upload.