RimWorld

RimWorld

ABF: Civil Synstructs
Showing 1-10 of 10 entries
Update: Nov 9 @ 9:13am

- Added compatibility for handling the new masquerade synstructs.

Update: Aug 2 @ 4:13pm

- Altered temperature tolerances to be slightly more sane ranges. Additional changes may come.
- Synstructs and humans will no longer be xenophobic toward one another via ideology or trait.

Update: Jul 27 @ 8:58am

- Coolant/Lubricant needs and related items have been removed, and are replaced by a need for components.

Update: Jul 13 @ 6:01am

- Civil synstruct scenario starts with chemfuel, not pemmican, as synstructs can consume the former but not the latter.

Update: Jul 6 @ 12:56pm

- Generator body parts were removed, as synstructs do not need them. More changes may come to this.

Update: Jul 2 @ 3:05pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: Apr 27 @ 5:34pm

- Lowered energy consumption (food need fall rate) of charge-capable pawns by 37.5% to match the originally intended levels.
- Updated preview courtesy of Trapinlive on Discord.

Update: Oct 24, 2024 @ 1:52pm

- Updated Russian Translations courtesy of LeonusDH
- Updated to use new xml hediffReplacements parser
- Energy efficiency of races updated

Update: Jul 27, 2024 @ 7:35am

- New preview image courtesy of Trapinlive on Discord.

Update: Jul 13, 2024 @ 10:01am

[Auto-generated text]: Initial upload.