Counter-Strike 2
GOLDEN
11–20 из 22
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Обновление: 20 апр в 15:24
автор: vachinski

[LAYOUT]

- reworked bombsite A and multiple entrances to the site
- adjusted and narrowed Mid
- various minor tweaks to angles, deep corners and sightlines
(thanks Lukyvald)

[OPTIMIZATION]

- major performance improvement (big thanks g3om and Twinnie)

[ART]

- added out of bounds and skybox environments
- improved visibility and navigation across the whole map
- added missing interior environments

[DYNAMIC PROPS]

- fixed ragdoll sleep time on dynamic lanterns and signs

[MISC]

- fixed clipping errors (thanks Chobge)
- new single-level radar
- cat

- big thanks to nolzak, eiko, Kristian, poLemin and many others for patient playtesting, feedback and debugging

Обновление: 9 фев в 13:54
автор: vachinski

- fixed flipped signs and textures (thank you Darivan)

Обновление: 8 фев в 19:57
автор: vachinski

- pretty much everything has been updated :)

Обновление: 24 янв в 4:20
автор: vachinski

- art pass work in progress

Обновление: 14 ноя. 2024 г. в 7:09
автор: vachinski

- updated layout
- started art blockout

Обновление: 14 ноя. 2024 г. в 7:05
автор: vachinski

- updated layout
- started art blockout

Обновление: 3 авг. 2024 г. в 15:37
автор: vachinski

- fixed clipping bug at B entrance

Обновление: 1 авг. 2024 г. в 10:01
автор: vachinski

- fixed missing textures

Обновление: 31 июл. 2024 г. в 13:37
автор: vachinski

- removed CT connector between A and B
- wider vents area
- added roofs
- added statue on the B site
- added mine shaft on and above A
- improved navigation and radar
- improved lighting and visibility
- fixed clipping issues
- added navmesh for bots

Обновление: 18 июл. 2024 г. в 8:13
автор: vachinski

- adjusted layout based on feedback from playtesting
- new 2d skybox
- fixed lighting issues
- fixed clipping bugs