Counter-Strike 2

Counter-Strike 2

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Update: 3 okt om 8:23

- adjusted CT spawn point positions
- minor clipping and visual fixes

Update: 2 okt om 16:09

- replaced problematic ct spawnpoint entity that was causing the occasional crash

Update: 2 okt om 9:45

- fixed clipping exploits
- adjusted A bombsite trigger
- minor visual fixes

Update: 30 sep om 7:25

- moved point soundevent entities to soundscapes
- cubemaps update
- small clipping fixes

Update: 29 sep om 1:10

- fixed A doors shading
- fixed cubemaps

Update: 26 sep om 5:21

- fixed ragdoll props
- updated blend materials
- fixed soundscapes

Update: 27 apr om 13:58

- fixed clipping issues around the map
- fixed DM spawnpoints
- various small visual adjustments around the map
- asset cleanup

Update: 23 apr om 13:00

- fixed clipping in A heaven

Update: 22 apr om 8:12

- removed cat from T spawn
- fixed clipping
- fixed deathmatch spawnpoints

Update: 20 apr om 15:24

[LAYOUT]

- reworked bombsite A and multiple entrances to the site
- adjusted and narrowed Mid
- various minor tweaks to angles, deep corners and sightlines
(thanks Lukyvald)

[OPTIMIZATION]

- major performance improvement (big thanks g3om and Twinnie)

[ART]

- added out of bounds and skybox environments
- improved visibility and navigation across the whole map
- added missing interior environments

[DYNAMIC PROPS]

- fixed ragdoll sleep time on dynamic lanterns and signs

[MISC]

- fixed clipping errors (thanks Chobge)
- new single-level radar
- cat

- big thanks to nolzak, eiko, Kristian, poLemin and many others for patient playtesting, feedback and debugging