RimWorld
The Generic Ammo Experience for Combat Extended
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Güncelleme: 28 Mar @ 14:07
Güncelleyen: turkler

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.

Güncelleme: 25 Mar @ 14:21
Güncelleyen: turkler

Hotfix.

Güncelleme: 25 Mar @ 14:14
Güncelleyen: turkler

This update brings a lot of changes to the VFE - Medieval 2 patch.
Warbows had their firing modes switched around, the weapon now starts with volley fire as the default firing mode (with direct fire still available as an option) so that the AI can use indirect fire as intended.
Combat Extended adds all bows to heavy archers' weapon pool, reverted that change.

Güncelleme: 24 Mar @ 18:55
Güncelleyen: turkler

Gambesons from VAE now also cover the legs.

Güncelleme: 22 Mar @ 12:13
Güncelleyen: turkler

Very small consistency patch for Altered Carbon.

Güncelleme: 21 Mar @ 20:09
Güncelleyen: turkler

Patched Titan Vehicles.

Güncelleme: 20 Mar @ 7:21
Güncelleyen: turkler

Tweaked the weight of some armors when used with some specific mod combinations.

Güncelleme: 20 Mar @ 6:32
Güncelleyen: turkler

Updated the VFE - Medieval 2 patch, applied my usual 'coverage changes if you have Vanilla Apparel Expanded' changes.

Güncelleme: 19 Mar @ 7:56
Güncelleyen: turkler

Removed my cannon shell texture as much better textures, drawn by Keshash, were merged into base Combat Extended.

Güncelleme: 19 Mar @ 2:45
Güncelleyen: turkler

Someone on my Discord passed me an NRE report from another server. This someone did not help me contact the original reporter, so I don't know what exactly is causing their issue. I know it's not a base mod issue, as it works just fine both in my testing list and my main modlist. Regardless, I attempted to make a fix based on practically no information.