RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Update: Oct 1 @ 11:53am

I messed up the visual studio project, again. If this works, yay.

Update: Oct 1 @ 7:00am

Implemented a (hopefully temporary) patch for Rebuild: Embrasures that removes the duplicate embrasure. This patch is a conditional so shouldn't cause any errors once the duplicate building thing is solved by the author.

Update: Sep 30 @ 10:59am

Fixed the Vanilla Weapons Expanded - Heavy patch. Do keep in mind that this mod is still the only mod not recommended with use alongside the experience. It will function, however.

Update: Sep 29 @ 4:37pm

Resolved an error.

Update: Sep 28 @ 6:55am

Changed the graphic class of laser packs so that all three stack sprites of the items are actually displayed.

Update: Sep 28 @ 6:44am

Mechanoid charge packs are now unlocked with basic mechtech instead of pulse charged munitions.

Update: Sep 20 @ 1:31am

Implemented extensive integration for Cat's Boots and Gloves!

Update: Sep 18 @ 6:30pm

Added a conditional patch that should account for the removal of the duplicate shield from Vanilla Factions Expanded - Medieval 2. This should resolve the errors with Rim-Gnoblins mod.

Update: Sep 18 @ 6:14pm

Patched Rimsenal Faction Pack - Feral.

Update: Sep 15 @ 10:19pm

With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech.