RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Showing 11-20 of 373 entries
< 1  2  3  4 ... 38 >
Update: Sep 15 @ 10:19pm

With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech.

Update: Sep 15 @ 3:30pm

First round of mod patch fixes for Combat Extended Armory and Vanilla Weapons Expanded - Grenades.

Update: Sep 14 @ 4:40pm

The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!

Update: Jul 3 @ 6:10am

Fixed a minor issue in the VBGE patch. This will likely be the last 1.5 update.

Update: Jun 20 @ 3:30am

Fixed a small oversight for players that don't play with Vanilla Weapons expanded.

Update: Jun 4 @ 11:47pm

The experience now automatically enables generic ammo.

Update: Jun 4 @ 2:15am

Made a consistency tweak.

Update: Jun 4 @ 1:32am

VWE - Laser tweaks.

Update: May 30 @ 5:01pm

Removed some debug logging stuff.

Update: May 30 @ 4:59pm

Fixed a potential null error.