Garry's Mod

Garry's Mod

[SEF] Status Effect Framework
Ergebnisse 1–10 von 46
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Update: 1. Sep. um 13:20
von Aaron

Refactored how effects are handled, trying to increase performance by at least 20-35%

Update: 31. Aug. um 8:17
von Aaron

Another Oops

Update: 31. Aug. um 7:38
von Aaron

Oops

Update: 31. Aug. um 7:00
von Aaron

Fixed huge problem with effect flags being not removed after changelevel or other circumstances, causing effects to not work at all.

Update: 28. Aug. um 13:57
von Aaron

Fixed issue with stacks on effect being desynced and starting from 1 instead of 0

Update: 27. Aug. um 8:16
von Aaron

Stunned status effect now works on NPCs correctly

Update: 31. Jul. um 5:33
von Aaron

Fixed SoftRemoveEffect causing networking errors.

Update: 30. Jul. um 22:29
von Aaron

Fix for passives

Update: 30. Jul. um 10:01
von Aaron

Huge optimalization update

Update: 22. Jul. um 17:49
von Aaron

Added:
Damage Up Buff (DamageUp)
Damage Down Debuff (DamageDown)
Resilience - (Own version of Second Wind)
Deep Wound - (Debuff for Resilience, but can be used for anything)