Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
目前顯示第 11-20 項,共 58 項
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更新:3 月 17 日 @ 下午 8:23
yoru 發表

Some support for Dark Parish custom campaign, mainly disabled the ugly fog for it.
Trash Stream fog restored to vanilla, gave it a different color correction.
The Last Slop color correction included, lighthouse now has a skybox.
Crash Course now uses one of my older dark color corrections.

更新:3 月 11 日 @ 下午 2:37
yoru 發表

DNAS

更新:2 月 26 日 @ 下午 6:57
yoru 發表

Mainly a Dead Center update, I made a proper color correction for it.
It's been reusing the parish daytime cc as a placeholder, but not anymore.
DC is now at sunset, as I kinda like the vibes, made the mall a bit darker.
Reused my winter aesthetics water edits, since they're much less broken.
Corrected hard rain fog script colors not working, other small polish.
swamp finale sky correction, it seemed too compressed before for some reason.

You can check the color correction folder, I made altenrative sunset cc's for center.

更新:2 月 21 日 @ 下午 7:09
yoru 發表

Fuck off, blend brick 01

更新:2 月 21 日 @ 下午 3:05
yoru 發表

L4D2 campaigns remastered.

All campaigns are now bumped up, the majority of seams and blends fixed.
Remade a few color corrections for l4d2 campaigns.
Gyroics de_nuke mountain yoinked, chimi's skyline yoinked.
Chimi made a script that fixes color corrections not working inside safe rooms.
Some other bullshit I don't remember changing, yada yada.
Yoinked Henrietta water mod and recolored it, will adjust later.

更新:2 月 15 日 @ 上午 9:33
yoru 發表

og L4D1 campaigns remastered

更新:2 月 9 日 @ 下午 5:26
yoru 發表

some L4D1 campaigns refined, texture rework, remade and softened most ssbumps.
A lot of other miscellaneous improvements and fixes.

更新:2 月 7 日 @ 上午 9:02
yoru 發表

some overlay fix on dead air construction

更新:2 月 2 日 @ 上午 4:20
yoru 發表

bh and dt tree card "fix"

更新:2 月 1 日 @ 下午 4:54
yoru 發表

i don't remember what i updated here