Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Menampilkan11-20 dari 58 kiriman
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Pembaruan: 17 Mar @ 8:23pm
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Some support for Dark Parish custom campaign, mainly disabled the ugly fog for it.
Trash Stream fog restored to vanilla, gave it a different color correction.
The Last Slop color correction included, lighthouse now has a skybox.
Crash Course now uses one of my older dark color corrections.

Pembaruan: 11 Mar @ 2:37pm
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DNAS

Pembaruan: 26 Feb @ 6:57pm
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Mainly a Dead Center update, I made a proper color correction for it.
It's been reusing the parish daytime cc as a placeholder, but not anymore.
DC is now at sunset, as I kinda like the vibes, made the mall a bit darker.
Reused my winter aesthetics water edits, since they're much less broken.
Corrected hard rain fog script colors not working, other small polish.
swamp finale sky correction, it seemed too compressed before for some reason.

You can check the color correction folder, I made altenrative sunset cc's for center.

Pembaruan: 21 Feb @ 7:09pm
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Fuck off, blend brick 01

Pembaruan: 21 Feb @ 3:05pm
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L4D2 campaigns remastered.

All campaigns are now bumped up, the majority of seams and blends fixed.
Remade a few color corrections for l4d2 campaigns.
Gyroics de_nuke mountain yoinked, chimi's skyline yoinked.
Chimi made a script that fixes color corrections not working inside safe rooms.
Some other bullshit I don't remember changing, yada yada.
Yoinked Henrietta water mod and recolored it, will adjust later.

Pembaruan: 15 Feb @ 9:33am
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og L4D1 campaigns remastered

Pembaruan: 9 Feb @ 5:26pm
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some L4D1 campaigns refined, texture rework, remade and softened most ssbumps.
A lot of other miscellaneous improvements and fixes.

Pembaruan: 7 Feb @ 9:02am
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some overlay fix on dead air construction

Pembaruan: 2 Feb @ 4:20am
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bh and dt tree card "fix"

Pembaruan: 1 Feb @ 4:54pm
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i don't remember what i updated here