Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新:4月5日 @ 13時05分
更新者:STUVash

As requested by cantila1
-Swapped the Mechanic starting items in his bag

更新:4月5日 @ 12時48分
更新者:STUVash

-Reversed the arrows direction, I got confused for a minute. This time it's good.

更新:4月5日 @ 12時31分
更新者:STUVash

-Added arrows to the corridor tile numbers, so that the player can tell how they should orient the corridors when placing them manually to not create issues for the script when exploring.

更新:4月5日 @ 9時03分
更新者:STUVash

-Removed Tissue Counter from the Xenobiologist's Probe Arm.

-Added Tissue Counter to the Xenobiologist Character board instead.

-Erased all names from all character assets except for bag and figurines.

更新:4月5日 @ 5時52分
更新者:STUVash

-Added Janitor related objects, might repaint Nail Gun later but the placeholder will do so that I can play today.

更新:4月3日 @ 14時22分
更新者:STUVash

-Changed the way tokens are drawn slightly, so that blank token could be redrawn between multiple corridor encounters in a row.

更新:4月3日 @ 13時53分
更新者:STUVash

-Offsetted malfunction and fire markers upon exploring, makes more sense to have the malfunction right on the room description... I think ?

-Rotated all corridor tiles that had no door slots or 2 door slots. It was a problem for the script if a player was placing manually a corridor that wasn't rotated properly as you can guess... So now it's fixed ! Ha.

-autoNoise function will now list the corridor encounters that should happen after a roll and will make them happen once every 1.25 seconds to avoid overriding local variables when multiple encounters happen all at once (it wasn't working well when 4 corridor encounters were happening at once). Because it takes a full second to place four enemies in a corridor but I can't predict what will be on the intruder token... so yeah... Takes a bit longer than I wished but still shorter than doing the work yourself huh ? :D

更新:4月2日 @ 10時07分
更新者:STUVash

-Added Mechanic related objects.

更新:4月1日 @ 2時40分
更新者:STUVash

-Found that one boolean to toggle snapping for objects. Since I can't change it before putting the card in the deck; the script will change it as we draw these annoying duct tapes items. Hear that duct tapes ?! No more snapping !

更新:3月31日 @ 3時48分
更新者:STUVash

-Fixed Lander Pilot voicelines table length not being measured correctly. Should be good now.