安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题





在 Youtube 上 



Known Issues / Assistance
[...]
8) Moving a player's health marker away from the player board or on the death socket will count this player as "Not playing" for the script.
But anyway i wanted to say that the insider gave no more issues since you did the last changes, the mod is getting better and better!
There is a rather long list of cards to update, I asked for help 2 Months ago. I didn't hear from that person. This list is mostly for the visuals but the UAV Operator deck also get a better wording on its effects.
Visually some were remade from scratch using art from the crowdfunding campaign and the prototype mod then recolored in a similar way to shipped version.
There is one spot where the player has to move objects on his own, but the script doesn't warn the player about those moments. I want players to draw Attack cards themselves, I feel it has more impact. During an Event sequence, the script may resolve all noise markers in a row. Meaning it is possible for a Queen to keep queuing attacks on a player for each activation. But maybe the player died on the 1st attack, the script doesn't check for that. In this rare scenario, the players have to play the missing part on their own.
I did my best to respect the rules it is a good job overall.
Does this mod has the same rules and components as currently shipped game?