Tabletop Simulator

Tabletop Simulator

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Nemesis Retaliation (Script assisted)
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Type: Game
Game Category: Board Games, Thematic Games
Complexity: Low Complexity
Number of Players: 10+
Play Time: 90 minutes, 120 minutes
Assets: Sounds
Language: English
文件大小
发表于
更新日期
2.604 MB
2024 年 5 月 28 日 上午 7:57
10 月 27 日 上午 8:57
405 项改动说明 ( 查看 )

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Nemesis Retaliation (Script assisted)

描述
Check change notes for more info on recent updates.


Hello.
This is a modified save of the official Nemesis Retaliation (Prototype) mod to play with friends and family and have tons of fun.
@benpieruc8384 on Youtube asked me to share it.

This mod aims to play like the final version, but do not expect the pictures or the wording to be exactly the same. I will prioritise quality for the picture, and time for the wording. I remake lot of pictures using older version high quality pictures as base but painted over to get closer to the final version. (Like the back picture for Xyrian Activation.)
I'm doing this for fun so don't expect this mod to be necessarily up to date, but I will try to update it as long as I keep playing it weekly.

-What to expect-


-Nemesis Retaliation boardgame prototype modified.

-The quality of life from my other mod, and various ways to bring more fun while respecting the original boardgame as much as possible.

-Sounds.

-Various image editing on GIMP, sometime repainting even.

-Using Numpad 3 rolls for Noise doing it while hovering a Character or a Room RayCast the surroundings. Trigger encounters, check number of enemies to add, where to add them, remove Secure Tokens, add Noise.

-Flipping an exploration card while having a Character on a Corridor triggers AutoExplore function. Having the figure flipped (using F), will add a security token upon exploring.

-Xyrian expansion.

-Playable Contractors with the highest quality I could get / remake.

-Scripted Shooting and Burst.

-Mixing of most Primeblood Event prototype HQ pictures with the updated Event Template.

-NeoFlesh Cult Expansion. (with speculations on some Queen Health Cards, Intruder tokens, and Attack Cards)

-Neoflesh attack cards remade using HQ pictures.

-Automated Burn phase, Event Phase (almost all events), Twitchling Activation, Queen Activation.

-Automated Xyrians.

-Sangrevores expansion

-Insider expansion.

Regular updates. Upgrade, hotfix, both.

-Planned Updates-


Lot of scripting, lot of assets.

-Update all cards that either do not have the right picture or not the right effect written on the card.

-Personal custom adaptation for Carnomorph, VoidSeeders, Nightstalkers, and Chytrids, to be playable in Retaliation. This will need a bit of brainstorming but it doesn't seem too hard.

-Known Issues / Assistance-


1) Avoid taking an object from the box while the script is using the box.

2) If assets are missing references I may have changed them while working.
The assets should work again in the later updated version. If not maybe disable caching to update the references.

3) To avoid sound spam, ask the host to take the role of GameMaster and click the button on the top left of the Table.

4) If you like dealing cards, you may ask the host to become GameMaster to toggle the top left button "Action to player" to "Action to Nearest Color' so that drawing using numbers directly send the cards in the nearest color hand.

5) Hotseat changecolor spams the end turn notification sound, tried different stuff, no idea how to fix it for now.

6) Script expects the player to not add the Shooting Action Hit, it will do it for you. Scripted Shooting works Exactly like in the manual except the displayed Hits are delayed.

7) Typical scenarios are tested but errors can be made, feel free to report bugs, writing down a red text error log can help GREATLY in fixing the bug you found.

8) Moving a player's health marker away from the player board or on the death socket will count this player as "Not playing" for the script.

9) If you prefer script to read Shoot and Burst values from the dices check the toggle next to the Burst dice. Noise dice also trigger autoNoise at the player's Room.

10) For more Characters than users in play, switch to Manual Seat by clicking the Automatic Seat button before starting a game. This will allow you to manually assign seats, mod will work the same with more functions to make it comfortable.

11) Script checks player boards for anything linked to the player by default (including Xyrian Allegiance card) and checks the player's hands when the game expect us to do so.

12) Sometimes Drones encounters in Corridors would place one Adult less than expected. The script does not explain that.

13) Avoid moving insider story cards to keep their references available to the script.

14) Most insider story asking for the player to be in a specific room awaits position confirmation using autoNoise.

-Credits-


For picture references, colors, and 3D figurines from previous Nemesis games.
Nemesis Lockdown Prototype mod
Nemesis mod

Awaken Realms discord
Awaken Realms crowdfunding updates over the years.
Nemesis Retaliation Prototype mod

My Nemesis mod

Youtube videos. For pictures, descriptions, rule references from more recent versions.
Dicing With Death
Board Games for One
Crabbok
Meet Me At The Table
NinjaGeek Games
EzBoardGames

Assets of their game, bless.
DaRkNeSs
Pallet Tour Guide
plfires
ArticWorks

Sounds:
Pixabay
My own voice
Warframe
Mekbots alien sounds

-Donation Support-

If you want to support my projects which involve Nemesis mods but also my own video game slowly in the making, here is a paypal link for you.[www.paypal.com]
Thank you for your attention.
热门讨论 查看全部(4)
5
10 月 26 日 下午 2:59
Xyrian Bugs/Strange Interactions
ALonelySpirit
3
10 月 28 日 上午 2:21
Insider Bugs / Reports [Spoilers]
ALonelySpirit
2
10 月 27 日 下午 6:44
Sangrevores Bugs / Reports
ALonelySpirit
446 条留言
STUVash  [作者] 10 月 31 日 上午 1:46 
@Vixus
Known Issues / Assistance
[...]
8) Moving a player's health marker away from the player board or on the death socket will count this player as "Not playing" for the script.
Vixus 10 月 30 日 下午 7:02 
How do you indicate to the game that a player is dead so you don't have to always skip his turn?
ALonelySpirit 10 月 27 日 下午 6:50 
got it!
STUVash  [作者] 10 月 27 日 上午 9:01 
@ALonelySpirit Just write down red text error that show up in the chat, I'm actually not into Tabletop Simulator enough to know where else to look, sorry. :TheParchment:
ALonelySpirit 10 月 27 日 上午 6:51 
Made 2 sections for sangrevores and insider, both reports are from a game that is currently in progress so in case you need any log, i can follow instructions to provide you one :D
Pissinger Boonisello 10 月 26 日 下午 12:46 
STUVash, this is a fantastic job indeed! Thank you! <3
STUVash  [作者] 10 月 26 日 上午 9:44 
@ALonelySpirit Yes indeed. :TheParchment:
ALonelySpirit 10 月 26 日 上午 8:54 
Hi! Did some new games and found some things but i made a post in the discussions section, i figured it's probably better to report bugs like that than as comments here.

But anyway i wanted to say that the insider gave no more issues since you did the last changes, the mod is getting better and better!
STUVash  [作者] 10 月 25 日 上午 1:37 
@Pissinger Boonisello
There is a rather long list of cards to update, I asked for help 2 Months ago. I didn't hear from that person. This list is mostly for the visuals but the UAV Operator deck also get a better wording on its effects.

Visually some were remade from scratch using art from the crowdfunding campaign and the prototype mod then recolored in a similar way to shipped version.

There is one spot where the player has to move objects on his own, but the script doesn't warn the player about those moments. I want players to draw Attack cards themselves, I feel it has more impact. During an Event sequence, the script may resolve all noise markers in a row. Meaning it is possible for a Queen to keep queuing attacks on a player for each activation. But maybe the player died on the 1st attack, the script doesn't check for that. In this rare scenario, the players have to play the missing part on their own.

I did my best to respect the rules it is a good job overall.
Pissinger Boonisello 10 月 24 日 上午 11:31 
Hey! Thank you very much for the mod.

Does this mod has the same rules and components as currently shipped game?