Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新:3月31日 @ 3時24分
更新者:STUVash

-Moved Lander Marker a bit further to the left when landed.

-Added Lander Pilot voice lines, hehe.

-Apparently you can't remove snap for specific items in a deck... That's weird... but ok I guess.
So DuctTape items are still snapping.... I hate it...

-Renamed 'Shuttle' to 'Lander' in the broadcast messages.

-Lander Pilot voice lines, if enabled, will be played randomly when the Lander arrives whether AA is active or not when using the button to move the round marker.

-autoNoise function will now also reduce the size of hitCounter enemy button before rolling for noise.

-autoNoise function will now double check if an enemy is really in a corridor by measuring its distance to the corridor.

-Recycled some of my other mod script to skip the character draft and directly select the character you'd like to play as.

-deadly mode variable is properly saved now, forgot to uncomment it.

更新:3月29日 @ 15時06分
更新者:STUVash

-Enabled tooltips on all character figurines.

-Added a button to move round marker.

-Round marker moved this way will check for shuttle marker.

-When reached the anti-aircraft is checked and various things happen depending on it.

更新:3月29日 @ 6時31分
更新者:STUVash

-Added Soldier related objects.

更新:3月28日 @ 6時15分
更新者:STUVash

-Added Xyrian setup button.

-Added Contractors setup button.

-Script now adds contractor pick cards to the character draft deck if contractors are enabled.

-Script now adds one random Xyrian Event card to the Event deck and shuffles it until the first card isn't a Xyrian one, if Xyrians are enabled.

-Script now adds Xyrian Exploration cards to the Exploration deck and shuffles it until the first card isn't a Xyrian one, if Xyrians are enabled.

-Script now prevents enemy encounters from being enlarged for 2 seconds after taking out an enemy figurine from their bag.
Should be convenient for players but also help the script to place figurines since the button hitboxes are hindering the raycasting.

-Script will now broadcast a message when dropping the Round Marker, when players ask questions while I'm doing the Event Phase I can sometime forget if I moved the Round Marker or not. This will help by leaving a trace in the chat.

-Added a snap point near the Xyrian Activation Deck for a discard pile.

更新:3月27日 @ 4時19分
更新者:STUVash

-Flipping Xyrian Activation card will remind some Xyrian rules to the players.

-After reading the Xyrian expansion rulebook again, I changed the Queen Health card pictures.

更新:3月26日 @ 14時44分
更新者:STUVash

-Forgot to disable debug draw for the last change.

更新:3月26日 @ 14時06分
更新者:STUVash

-Fixes wrong Door being destroyed by enemies moving because of AutoNoise. It now checks if the direction from the Corridor to the Room is similar to the direction from the Corridor to a placed Door. If yes, then that one gets destroyed.

更新:3月26日 @ 11時50分
更新者:STUVash

-Added tag 'NoExploreEncounter' to better reflect how the Combat Motion Tracker work

-Reduced classic Nemesis figurines size.

-Changed updateDisplay function on Larva and Adult figures again, I did it before but didn't save I guess.

更新:3月26日 @ 6時41分
更新者:STUVash

-Changed Xyrian Status pictures.

-Changed Engineer Starting weapon picture.

更新:3月25日 @ 14時22分
更新者:STUVash

-Added Lab Rat related objects.