Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
408개 중 241~250개 표시 중
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업데이트: 2025년 4월 5일 오후 1시 05분
작성자: STUVash

As requested by cantila1
-Swapped the Mechanic starting items in his bag

업데이트: 2025년 4월 5일 오후 12시 48분
작성자: STUVash

-Reversed the arrows direction, I got confused for a minute. This time it's good.

업데이트: 2025년 4월 5일 오후 12시 31분
작성자: STUVash

-Added arrows to the corridor tile numbers, so that the player can tell how they should orient the corridors when placing them manually to not create issues for the script when exploring.

업데이트: 2025년 4월 5일 오전 9시 03분
작성자: STUVash

-Removed Tissue Counter from the Xenobiologist's Probe Arm.

-Added Tissue Counter to the Xenobiologist Character board instead.

-Erased all names from all character assets except for bag and figurines.

업데이트: 2025년 4월 5일 오전 5시 52분
작성자: STUVash

-Added Janitor related objects, might repaint Nail Gun later but the placeholder will do so that I can play today.

업데이트: 2025년 4월 3일 오후 2시 22분
작성자: STUVash

-Changed the way tokens are drawn slightly, so that blank token could be redrawn between multiple corridor encounters in a row.

업데이트: 2025년 4월 3일 오후 1시 53분
작성자: STUVash

-Offsetted malfunction and fire markers upon exploring, makes more sense to have the malfunction right on the room description... I think ?

-Rotated all corridor tiles that had no door slots or 2 door slots. It was a problem for the script if a player was placing manually a corridor that wasn't rotated properly as you can guess... So now it's fixed ! Ha.

-autoNoise function will now list the corridor encounters that should happen after a roll and will make them happen once every 1.25 seconds to avoid overriding local variables when multiple encounters happen all at once (it wasn't working well when 4 corridor encounters were happening at once). Because it takes a full second to place four enemies in a corridor but I can't predict what will be on the intruder token... so yeah... Takes a bit longer than I wished but still shorter than doing the work yourself huh ? :D

업데이트: 2025년 4월 2일 오전 10시 07분
작성자: STUVash

-Added Mechanic related objects.

업데이트: 2025년 4월 1일 오전 2시 40분
작성자: STUVash

-Found that one boolean to toggle snapping for objects. Since I can't change it before putting the card in the deck; the script will change it as we draw these annoying duct tapes items. Hear that duct tapes ?! No more snapping !

업데이트: 2025년 3월 31일 오전 3시 48분
작성자: STUVash

-Fixed Lander Pilot voicelines table length not being measured correctly. Should be good now.