Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Opdatering: 20. aug. kl. 10:28

Thanks to Pallet Tour Guide for sharing some pictures of his game.
-Changed Room Help Sheet pictures.
-Added Objectives Help Sheet.

Opdatering: 19. aug. kl. 11:52

-Fixed some more hazard triggers that need to wait for her MaJeStY Xenobiologist to make up her mind. (in this case it was hazard from shadow cards in a row with hazard from exploration)

-Fixed some other hazard event that were not optimised enough.

-Added some more failsafe for noise token checks.

Opdatering: 19. aug. kl. 9:24

-Fixed one Sangrevores Event not checking the right variable.

Opdatering: 19. aug. kl. 9:16

-Fixed player color not being used to access Player variables with Xenobiologist gun effect.

Opdatering: 19. aug. kl. 8:58

-Fixed number keys dealing objects when they were not supposed to. I removed what was preventing that last time, forgot what it was for. Oops.

Opdatering: 19. aug. kl. 5:54

-Changed Green Item Caffeine Pills.

-Changed Green Item Emergency Life Support.

-Changed Green Item Medkit.

Opdatering: 19. aug. kl. 3:05

-Changed the word 'Turn' to 'Round' for Schedule custom Coop mission.

Opdatering: 19. aug. kl. 2:52

-Changed SoloCoop Mission pictures from .png format to .jpg.

-'Corpse' objects are renamed 'Body'.

-Added 26 custom Coop missions to be used if enabled, after 1 official Coop mission has been dealt, both official Coop missions and custom Coop missions may be drawn randomly with a higher chance for custom ones. That is because some of them aren't missions and more like a change of rules.

Most of them take inspiration from Mission Tasks or Objectives, some of them are personal takes that I need in my games to mess with my friends. >:D

Opdatering: 18. aug. kl. 14:38

-Added a failsafe to refillEquipment function in case a bag runs out of tokens.

-Big changes (and alot of typo fixing, headache isn't helpin) to encounter and bag development functions JUST to allow a Xenobiologist player to use Field Experience reaction. So much work for 1 Action card from 1 Character. My god. Oh well. Hopefully I didn't break anything in the process.

Opdatering: 18. aug. kl. 7:22

-Fixed a typo.