Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
71-80 van 408 items weergegeven
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Update: 20 aug om 10:28
door STUVash

Thanks to Pallet Tour Guide for sharing some pictures of his game.
-Changed Room Help Sheet pictures.
-Added Objectives Help Sheet.

Update: 19 aug om 11:52
door STUVash

-Fixed some more hazard triggers that need to wait for her MaJeStY Xenobiologist to make up her mind. (in this case it was hazard from shadow cards in a row with hazard from exploration)

-Fixed some other hazard event that were not optimised enough.

-Added some more failsafe for noise token checks.

Update: 19 aug om 9:24
door STUVash

-Fixed one Sangrevores Event not checking the right variable.

Update: 19 aug om 9:16
door STUVash

-Fixed player color not being used to access Player variables with Xenobiologist gun effect.

Update: 19 aug om 8:58
door STUVash

-Fixed number keys dealing objects when they were not supposed to. I removed what was preventing that last time, forgot what it was for. Oops.

Update: 19 aug om 5:54
door STUVash

-Changed Green Item Caffeine Pills.

-Changed Green Item Emergency Life Support.

-Changed Green Item Medkit.

Update: 19 aug om 3:05
door STUVash

-Changed the word 'Turn' to 'Round' for Schedule custom Coop mission.

Update: 19 aug om 2:52
door STUVash

-Changed SoloCoop Mission pictures from .png format to .jpg.

-'Corpse' objects are renamed 'Body'.

-Added 26 custom Coop missions to be used if enabled, after 1 official Coop mission has been dealt, both official Coop missions and custom Coop missions may be drawn randomly with a higher chance for custom ones. That is because some of them aren't missions and more like a change of rules.

Most of them take inspiration from Mission Tasks or Objectives, some of them are personal takes that I need in my games to mess with my friends. >:D

Update: 18 aug om 14:38
door STUVash

-Added a failsafe to refillEquipment function in case a bag runs out of tokens.

-Big changes (and alot of typo fixing, headache isn't helpin) to encounter and bag development functions JUST to allow a Xenobiologist player to use Field Experience reaction. So much work for 1 Action card from 1 Character. My god. Oh well. Hopefully I didn't break anything in the process.

Update: 18 aug om 7:22
door STUVash

-Fixed a typo.