Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Viser 51-60 af 408 forekomster
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Opdatering: 31. aug. kl. 5:00

-Forgot to upload the Script that goes with the Contamination cards change.

Opdatering: 30. aug. kl. 11:04

-Added tag 'Infection', to all Infected Contamination cards.

Opdatering: 30. aug. kl. 10:48

-Removed Xenobiologist items that I left out on the table, oops.

-Scout's Motion Scanner choice will now pop up only if a player has an action card in hand.

-Xyrian Allegiance Token will now be placed right at the center of the room, this should avoid overlapping a Xyrian Injury Token with the Xyrian Allegiance Token.

-Xyrian Allegiance Token will now be smaller.

-Fixed the shooting function looking for a Player's Cursor that may not exist when using this function with the weapon of a Character that does not have an active player on the seat (might happen with Manual Seating) specifically with other means than the Roll Shoot button. Yes, I know. It only happened when using the Recon's weapon effect after receiving an order in this specific setup.

Opdatering: 30. aug. kl. 4:07

-Force the reset of the choice variable after rolling a Noise, even if after using Scout's Motion Scanner.

Opdatering: 30. aug. kl. 3:29

As reported by plfires:

-Changed Ammo Magazine picture.

-Changed Serious Wound Leg picture.

As requested by ALonelySpirit:

-Character assets will be copied on the playerboard awaiting for validation so that players can check assets and change Character before starting a game if they need it rather than restarting a game.

Opdatering: 29. aug. kl. 3:48

-Added 'security' tag to the Shelter Room tile.

-Added Room tiles with 'security' tag as an exception for various security token related situations. Hopefully I didn't miss any.

-Added xyrian attack directly linked to 'xyrianActOther2Security'.

-Removed tag 'xyrianActOther3Health' from one Xyrian Activation card.

Opdatering: 24. aug. kl. 5:55

-Fixed one Xyrian Activation not breaking doors.

Opdatering: 23. aug. kl. 10:50

-Fixed a local variable being accessed before being declared in a Sangrevores Event.

-Fixed autoMove not adding Noises in their list when playing Sangrevores, it is another consequence of an old change where Noise were initially put in the Intruder list.

-Xyrian will now be locked upon getting injured, and unlocked when xyrian injury token is placed, this should prevent the figurine from falling over because of sudden physics.

-Removed 'Contamination' tag from multiple action cards that got it by accident a long time ago. Not a big deal these are not scripted, except for some Sangrevores Event. (I hope I didn't forget any)

-Locked Objective Help Sheet again.

-Fixed playerMoveStartRoomGUID not being resetted when crossing a reinforced corridor. This would result in Shadow markers placed in the wrong Corridors.

Opdatering: 23. aug. kl. 8:35

-Removed a copy of the trashBag in the xyrianTracerBag. Oops.

-Removed Xyrian Token from the intruder bag, must have got there by accident from the Script when I flipped a Xyrian card just to check something... I should be careful with that... or put a failsafe...hmmm...

Opdatering: 23. aug. kl. 5:27

As reported by plfires:

-Changed Supply Room picture.

-Added "noSecurity" tag to Supply Room tile.