Arma 3
CE - Aviation Munitions
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Обновление: 12 авг в 3:07
автор: C. Eagle

Updated RHS Static M134 ammo/magazines.

Обновление: 8 авг в 10:05
автор: C. Eagle

Fixed other edited Xians not appearing in Zeus
Integrated Ampersands UH80 Targeting pod into the MH80
Changed some of the MH80s sensors to be more reliable.
Added a few more side panels to the MH80 (example: the crew slots panel can now be shown)
Updated CE_Flares to now add a timed flare option & added RHSUSAF hardpoints

Обновление: 2 авг в 20:45
автор: C. Eagle

Updated ACE compat for Storm Shadow

Обновление: 2 авг в 16:17
автор: C. Eagle

!!! Corrected incorrect information being shown in the displayNameShort box

Added a special variant of RHS GAU-19 which uses GAU-13 ammo/config (Is only equippable on the MELB & only on the RIGHT pylon)

Обновление: 1 авг в 22:53
автор: C. Eagle

Added more missing hardpoints from RHS USAF.
Rebuilt Xi'an edit.

Обновление: 1 авг в 18:21
автор: C. Eagle

Updated some pylon hardpoints.
Updated MH80 DAP not having the GAU-13 be forced to be controlled by the pilot
Updated Y-32 Xian edit to have better pylons.
Added a Y-32 Kwai Gunship (Basically a Chinese DAP).

Обновление: 31 июл в 20:49
автор: C. Eagle

Reduced Xians roll/bank coef.

Обновление: 31 июл в 15:23
автор: C. Eagle

Added Xian edit (1st pass).

Обновление: 27 июл в 0:23
автор: C. Eagle

Added pbo which edits Vanilla aircraft where applicable, currently only edits the UH-80 STUB.
Updated StormShadow to have a submunition of TandemHEAT, should be better at taking out Armour now!
Reduced particles emitted from HEI ammo sources that use "CE_ExploSmallAmmoExplosion".

Обновление: 25 июл в 22:50
автор: C. Eagle

Added M2 (.50 Cal) p3d.
Updated _Napalm to have ACE_Fire as a soft dependency (Without ACE Fire present/enabled; the fire effects are just visual, only ACE_Fire actually adds the proper damage/effects desired!)
Updated M134 sfx.
Added M134 HE/T (PylonPod & Ammo/Magazine for another project).
Fixed typos in some of the soundsets.
Added 3x Napalm Cluster pylon (Need to make the spread better, when I've learnt how submunitions work)