边缘世界 RimWorld

边缘世界 RimWorld

Too Many Mods - Compats and Rebalances
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更新于:8 月 22 日 上午 6:09
作者:Warachia

- (research merging 3) Added support for Cat's Boots and Gloves (Crusader gauntlets and sabatons are merged as well)
- Added Altered Carbon 2 support to Auto cherry picker (Soft-removed traits are also added to Neural editor’s trait blacklist)

更新于:8 月 21 日 下午 5:25
作者:Warachia

- (equipment rebalance) Mitigated Pulse weapon nerfs for Pulse weaponry, as vanilla charge weapons got buffed
- (gene rebalance) Removed metabolic efficiency buff for Farsighted gene (Det’s Venator), as it got buffed

- (Reflected 1.6 vanilla weapon changes and smart weapon changes (Rimsenal Spacer) to the sheet, which I thought I already did...)

更新于:8 月 21 日 上午 2:26
作者:Warachia

- Slightly modifies psycast trees of VPE - Fleshshaper / Gravcaster / Hydromancer so that players can optionally cherry-pick Mitosis / Annihilation / Clean.
- (stronger enemies) Adds Aeromancer (VPE - Aeromancer) and Hydromancer (VPE - Hydromancer) to Empire / Tribal pool
- (psycast rebalance) Increase gravity (VPE - Gravcaster): moving x0.2 instead of x0 (Note: pawns down with 15% moving, including animals like Thrumbos.)

更新于:8 月 19 日 下午 2:58
作者:Warachia

- (patch fix) Fixed recent changes accidentally inactivated several other patches

更新于:8 月 19 日 上午 7:49
作者:Warachia

- Prison barracks in VBGE use Cell doors and Cell walls from ReBuild

更新于:8 月 19 日 上午 6:19
作者:Warachia

- Water striding (Alpha Genes) ignores water terrain cost in pathfinding (wanted to make it prioritize water terrain, but that seems to be impossible within vanilla waterCellCost, and I’d rather avoid to modify pathfinding algorithm itself, so…)

- (minor patch fix) Fixed wine loot had count range over its stack limit (10), resulting in a harmless error
- (minor patch change) Removed a lounger structure

更新于:8 月 19 日 上午 4:18
作者:Warachia

- (wing integration) All supported wings ignore water terrain cost in pathfinding (using vanilla waterCellCost introduced in 1.6: This mod doesn’t touch pathfinding algorithm itself at all, so don’t worry about that.)

- (gene rebalance) Bone tail (WVC): met +2 -> 0, arc 1 -> 0, loses stat offsets
- (gene rebalance) Bone wings (WVC): met +3 -> 0, arc 1 -> 0, loses stat offsets

更新于:8 月 19 日 上午 2:50
作者:Warachia

- Changes the prerequisite of Lens arrays (Volt Weaponry) from Machining to Gunsmithing
- Changes the research prerequisite of Long plant pot (VFuE) from Modern furniture to None (Agriculture with VFET), same as vanilla plant pot.
- Removes redundant research prerequisite from Outdoor lamp (VFuE)

- (equipment rebalance) Volt chaingun (Volt Weaponry): base damage 18 -> 10
- (equipment rebalance) Volt carbine (Volt Weaponry): base damage 14 -> 8
- (equipment rebalance) Volt DMR (Volt Weaponry): base damage 18 -> 15
- (equipment rebalance) Volt trenchgun (Volt Weaponry): base damage 12 -> 6

Also added volt weapons (and Beam repeater) to weapon spreadsheet.

更新于:8 月 18 日 下午 5:06
作者:Warachia

- Randomizes pot plants of most VBGE structures (from Vanilla, Erin's Japanese Furniture, Vanilla Events Expanded, VPE - Mushrooms)
- Randomizes meals of a lot of VBGE structures (from Vanilla, Vanilla Cooking Expanded)
- Added 5 recrooms to VBGE structures

更新于:8 月 18 日 下午 1:55
作者:Warachia

- Improved B&S - Yokai + Erin's Japanese Furniture + VBGE compats (now they use wood as wall stuff, and use Andon as road lights.)
- Improvements and fixes for some structures