RimWorld
Too Many Mods - Compats and Rebalances
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Actualizare: 22 aug. @ 18:06

- (equipment rebalance) Cuirassier belt (Altered Carbon 2): uses vanilla shield stats which scales with quality (same as Ranged shield belt from VApE - Accessories), and nerfed to 120 base max shield (still higher than vanilla Shield belt, and doesn’t block outgoing projectiles)

Actualizare: 22 aug. @ 17:32

- Adds Awakened, Transcendent and other psychic related traits (Hauts’ Added Traits) to Neural editor’s trait blacklist (Altered Carbon 2)
- If VArE is loaded, Mech breaker armors (Alpha Mechs) additionally get Siegebreaker armor (Heavy power armor with research merging) as research prerequisite (description says they’re modified from siegebreaker armor)
- Removes redundant coverages from Siegebreaker armors (VArE) (had 2x middle and 2x outer)
- Updated patches for Eltex Weaponry (Continued)

- (equipment rebalance) Chrysalis helmet (Altered Carbon 2): loses ranged cooldown factor and aiming time offset
- (equipment rebalance) Dragoon helmet (Altered Carbon 2): loses aiming time and shooting accuracy offset
- (equipment rebalance) Fusilier helmet (Altered Carbon 2): loses ranged cooldown factor and shooting accuracy offset, aiming time -50% -> -15%
- (equipment rebalance) Lancier helmet (Altered Carbon 2): loses ranged cooldown factor, aiming time -50% -> -15%
- (equipment rebalance) Assault armor (Rimsenal): melee dodge -5.0, in addition to the existing nerf
- (equipment rebalance) Strikesuit helmet (Rimsenal): aiming time -25% -> -15%
- (trait rebalance) Adds physical / combat-related traits to Neural editor’s trait blacklist (Altered Carbon 2)
- (biocoding patches) Added support for Cat's Boots and Gloves
- (faction patches) Added Rough buzzer swarm (Det’s Buzzers) to low generation weight pool

Actualizare: 22 aug. @ 17:22

(see above: one patch had a wrong condition)

Actualizare: 22 aug. @ 6:09

- (research merging 3) Added support for Cat's Boots and Gloves (Crusader gauntlets and sabatons are merged as well)
- Added Altered Carbon 2 support to Auto cherry picker (Soft-removed traits are also added to Neural editor’s trait blacklist)

Actualizare: 21 aug. @ 17:25

- (equipment rebalance) Mitigated Pulse weapon nerfs for Pulse weaponry, as vanilla charge weapons got buffed
- (gene rebalance) Removed metabolic efficiency buff for Farsighted gene (Det’s Venator), as it got buffed

- (Reflected 1.6 vanilla weapon changes and smart weapon changes (Rimsenal Spacer) to the sheet, which I thought I already did...)

Actualizare: 21 aug. @ 2:26

- Slightly modifies psycast trees of VPE - Fleshshaper / Gravcaster / Hydromancer so that players can optionally cherry-pick Mitosis / Annihilation / Clean.
- (stronger enemies) Adds Aeromancer (VPE - Aeromancer) and Hydromancer (VPE - Hydromancer) to Empire / Tribal pool
- (psycast rebalance) Increase gravity (VPE - Gravcaster): moving x0.2 instead of x0 (Note: pawns down with 15% moving, including animals like Thrumbos.)

Actualizare: 19 aug. @ 14:58

- (patch fix) Fixed recent changes accidentally inactivated several other patches

Actualizare: 19 aug. @ 7:49

- Prison barracks in VBGE use Cell doors and Cell walls from ReBuild

Actualizare: 19 aug. @ 6:19

- Water striding (Alpha Genes) ignores water terrain cost in pathfinding (wanted to make it prioritize water terrain, but that seems to be impossible within vanilla waterCellCost, and I’d rather avoid to modify pathfinding algorithm itself, so…)

- (minor patch fix) Fixed wine loot had count range over its stack limit (10), resulting in a harmless error
- (minor patch change) Removed a lounger structure

Actualizare: 19 aug. @ 4:18

- (wing integration) All supported wings ignore water terrain cost in pathfinding (using vanilla waterCellCost introduced in 1.6: This mod doesn’t touch pathfinding algorithm itself at all, so don’t worry about that.)

- (gene rebalance) Bone tail (WVC): met +2 -> 0, arc 1 -> 0, loses stat offsets
- (gene rebalance) Bone wings (WVC): met +3 -> 0, arc 1 -> 0, loses stat offsets