边缘世界 RimWorld

边缘世界 RimWorld

Too Many Mods - Compats and Rebalances
正在显示第 41 - 50 项,共 440 项条目
< 1 ... 3  4  5  6  7 ... 44 >
更新于:8 月 24 日 上午 1:23
作者:Warachia

- If VBGE is loaded, Ogre tribe’s faction bases use custom base generation (uses unique kitchen structures, guaranteed to have prisons, loot tables contain human meats and leathers)
- If VFE - Medieval 2 is loaded, Divine realm's faction bases (B&S Heaven and Hell) use medieval kingdom base generation
- Pirate factions from VFE - Pirates uses VBGE base generation
- Adds missing stats to craftable unity guard equipments (Rimsenal Federation)

- (patch fix) Fixed harmless red error on random loot generation

更新于:8 月 23 日 下午 10:07
作者:Warachia

- Added weapons from VWE - Tribal to VBGE’s tribal weapon loot table

- (patch change) (ancient urban ruins patch) changed prerequisites from Machining to Flak armor
- (patch update) Moved remaining GD / Federation equipments

更新于:8 月 23 日 下午 8:27
作者:Warachia

- Burst pistol (Vanilla Arsenal) can be equipped with VE shields
- Added weapons from Ion Weaponry to VBGE’s empire weapon loot table

- (equpment rebalance) Combat shotgun (Vanilla Arsenal): cooldown 1.8 -> 3.0
- (equipment rebalance) Lever-action shotgun (Vanilla Arsenal): cooldown 1.3 -> 2.6
- (equipment rebalance) Light carbine (Vanilla Arsenal): base damage 9 -> 6

- (name change) With VWE, Grenade launcher (Vanilla Arsenal) -> Hand mortar (name overlap)
- (name change) With Vanilla Arsenal, Lever-action shotgun (VWE - Frontier) -> Frontier shotgun (name overlap)

更新于:8 月 23 日 下午 6:55
作者:Warachia

- (minor custom structure change)

更新于:8 月 23 日 下午 6:26
作者:Warachia

- Added Rustspark Crisis + VAE - Insanity compat
- Added VPE - Fleshshaper + VAE - Insanity compat

更新于:8 月 23 日 下午 5:55
作者:Warachia

- Updated for New Anomaly Threats (1.6)
- (equipment rebalance) Ion rifle (Ion Weaponry): base damage 8 -> 5

更新于:8 月 23 日 上午 6:14
作者:Warachia

- If Pulse Weaponry is loaded, changes research prerequisite of Laserpulse Longrifle and Sonic stunner (Spacer Arsenal) to Pulse-energy harnessing
- If VWE is loaded, changes research prerequisite of Brute rifle, Clash HMG, Clash rifle, Contact grenade and Thump grenades (Spacer Arsenal) to Heavy weapons + Fabrication
- If VWE - Coilgun is loaded, changes research prerequisite of Coil lance and Sparksabre (Spacer Arsenal) to Mass drivers (Electromagnetic warfare)
- Adds weapons from Impact Weaponry, Phase Weaponry, Pulse Weaponry, Spacer Arsenal and VWE - Coilguns to VBGE’s loot table of Empire defense settlement
- Adds apparels from Cat’s Boots and Gloves to Ancient urban ruins’ military loot table

- (equipment rebalance) Brute rifle (Spacer Arsenal): base damage 20 -> 16
- (equipment rebalance) Clash rifle (Spacer Arsenal): cooldown 1.2 -> 3.0
- (research merging) Added support for VAE - More Gloves and Boots
- (name change) If Pulse Weaponry, Spacer Arsenal, VWE and VWE - Coilguns is loaded, Spacer war solutions -> Energy weapons

更新于:8 月 22 日 下午 6:06
作者:Warachia

- (equipment rebalance) Cuirassier belt (Altered Carbon 2): uses vanilla shield stats which scales with quality (same as Ranged shield belt from VApE - Accessories), and nerfed to 120 base max shield (still higher than vanilla Shield belt, and doesn’t block outgoing projectiles)

更新于:8 月 22 日 下午 5:32
作者:Warachia

- Adds Awakened, Transcendent and other psychic related traits (Hauts’ Added Traits) to Neural editor’s trait blacklist (Altered Carbon 2)
- If VArE is loaded, Mech breaker armors (Alpha Mechs) additionally get Siegebreaker armor (Heavy power armor with research merging) as research prerequisite (description says they’re modified from siegebreaker armor)
- Removes redundant coverages from Siegebreaker armors (VArE) (had 2x middle and 2x outer)
- Updated patches for Eltex Weaponry (Continued)

- (equipment rebalance) Chrysalis helmet (Altered Carbon 2): loses ranged cooldown factor and aiming time offset
- (equipment rebalance) Dragoon helmet (Altered Carbon 2): loses aiming time and shooting accuracy offset
- (equipment rebalance) Fusilier helmet (Altered Carbon 2): loses ranged cooldown factor and shooting accuracy offset, aiming time -50% -> -15%
- (equipment rebalance) Lancier helmet (Altered Carbon 2): loses ranged cooldown factor, aiming time -50% -> -15%
- (equipment rebalance) Assault armor (Rimsenal): melee dodge -5.0, in addition to the existing nerf
- (equipment rebalance) Strikesuit helmet (Rimsenal): aiming time -25% -> -15%
- (trait rebalance) Adds physical / combat-related traits to Neural editor’s trait blacklist (Altered Carbon 2)
- (biocoding patches) Added support for Cat's Boots and Gloves
- (faction patches) Added Rough buzzer swarm (Det’s Buzzers) to low generation weight pool

更新于:8 月 22 日 下午 5:22
作者:Warachia

(see above: one patch had a wrong condition)