RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Näytetään 41–50 / 443
< 1 ... 3  4  5  6  7 ... 45 >
Päivitys: 26.8. klo 8.28
tekijältä Warachia

- Adds items from various mods to fishing rare catch pool
-- Most items are added only if VFiE Treasure AddOn is loaded, and weapons are added only if VFiETA and VWE is loaded.
-- For example, VFiETA adds gene tools from Alpha Genes to the pool. This mod adds gene tools from B&S to the pool with similar weights, only if VFiETA is loaded.

- (patch update) (research merging) Updated for Eltex boots / gloves from recent Cat's Boots and Gloves update

Päivitys: 26.8. klo 5.52
tekijältä Warachia

- If VBGE is loaded, Spacer expeditions (Rimsenal Spacer) use unique base generation:
-- Mechanitor buildings and rechargers: makes mechanoids spawn in faction bases as well
-- If VFuE - Spacer is loaded, additional 16 structures with spacer furnitures will be used
-- If Ancient urban ruins is loaded, spacer bedrooms use white ceramic tile
-- Custom loot table (including smart weapons and subcores)

- (stronger enemies) Some pawnkinds from Rimsenal Spacer use armors from Altered Carbon 2 instead of Marine / Recon armors
- (stronger enemies) Machinist (Rimsenal Spacer) use Mech master armors (Alpha Mechs) instead

Päivitys: 24.8. klo 6.55
tekijältä Warachia

- If VBGE is loaded, Hypermedia (B&S Simply Robots) faction bases use unique generation (Has unique fuel refinery structure. Loot table has components and fuels.) (Some structures require Vanilla Chemfuel Expanded.)

Päivitys: 24.8. klo 1.23
tekijältä Warachia

- If VBGE is loaded, Ogre tribe’s faction bases use custom base generation (uses unique kitchen structures, guaranteed to have prisons, loot tables contain human meats and leathers)
- If VFE - Medieval 2 is loaded, Divine realm's faction bases (B&S Heaven and Hell) use medieval kingdom base generation
- Pirate factions from VFE - Pirates uses VBGE base generation
- Adds missing stats to craftable unity guard equipments (Rimsenal Federation)

- (patch fix) Fixed harmless red error on random loot generation

Päivitys: 23.8. klo 22.07
tekijältä Warachia

- Added weapons from VWE - Tribal to VBGE’s tribal weapon loot table

- (patch change) (ancient urban ruins patch) changed prerequisites from Machining to Flak armor
- (patch update) Moved remaining GD / Federation equipments

Päivitys: 23.8. klo 20.27
tekijältä Warachia

- Burst pistol (Vanilla Arsenal) can be equipped with VE shields
- Added weapons from Ion Weaponry to VBGE’s empire weapon loot table

- (equpment rebalance) Combat shotgun (Vanilla Arsenal): cooldown 1.8 -> 3.0
- (equipment rebalance) Lever-action shotgun (Vanilla Arsenal): cooldown 1.3 -> 2.6
- (equipment rebalance) Light carbine (Vanilla Arsenal): base damage 9 -> 6

- (name change) With VWE, Grenade launcher (Vanilla Arsenal) -> Hand mortar (name overlap)
- (name change) With Vanilla Arsenal, Lever-action shotgun (VWE - Frontier) -> Frontier shotgun (name overlap)

Päivitys: 23.8. klo 18.55
tekijältä Warachia

- (minor custom structure change)

Päivitys: 23.8. klo 18.26
tekijältä Warachia

- Added Rustspark Crisis + VAE - Insanity compat
- Added VPE - Fleshshaper + VAE - Insanity compat

Päivitys: 23.8. klo 17.55
tekijältä Warachia

- Updated for New Anomaly Threats (1.6)
- (equipment rebalance) Ion rifle (Ion Weaponry): base damage 8 -> 5

Päivitys: 23.8. klo 6.14
tekijältä Warachia

- If Pulse Weaponry is loaded, changes research prerequisite of Laserpulse Longrifle and Sonic stunner (Spacer Arsenal) to Pulse-energy harnessing
- If VWE is loaded, changes research prerequisite of Brute rifle, Clash HMG, Clash rifle, Contact grenade and Thump grenades (Spacer Arsenal) to Heavy weapons + Fabrication
- If VWE - Coilgun is loaded, changes research prerequisite of Coil lance and Sparksabre (Spacer Arsenal) to Mass drivers (Electromagnetic warfare)
- Adds weapons from Impact Weaponry, Phase Weaponry, Pulse Weaponry, Spacer Arsenal and VWE - Coilguns to VBGE’s loot table of Empire defense settlement
- Adds apparels from Cat’s Boots and Gloves to Ancient urban ruins’ military loot table

- (equipment rebalance) Brute rifle (Spacer Arsenal): base damage 20 -> 16
- (equipment rebalance) Clash rifle (Spacer Arsenal): cooldown 1.2 -> 3.0
- (research merging) Added support for VAE - More Gloves and Boots
- (name change) If Pulse Weaponry, Spacer Arsenal, VWE and VWE - Coilguns is loaded, Spacer war solutions -> Energy weapons