XCOM 2
Stukovs TLM Changes
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Uppdatering: 17 jun @ 12:39

some big changes again
all Boxes active, but Boxes no longer are IP themed, rather Item Type Themed:
Box 1: Gremlins, PsiAmps, Grenade Launchers, Arcthrowers, ....
Box 2: Armour and Shields
Box 3: Melee Weapons
Box 4: Long Range / Speciality Guns
Box 5: All kind of other Guns

if you run A Better Barracks Arsenal for LWOTC then their Boxes can drop instead of one of the TLM Boxes (the Loot Drop of ABBA itself is removed). I also fixed a config error in ABBA with the PCS drop

HaloWeapons had the unfortunate interaction that some guns would be added automaticly to the HQ. I didn't like this for this mod obviously. I circumvent this now by making exact copies of their templates and hiding their weapons for the player.

Because of all this now requires Stukovs Toolbox instead of Stukovs Perk Pack

Uppdatering: 30 dec, 2024 @ 11:46

just a few changes concerning weights

Uppdatering: 28 dec, 2024 @ 13:02

localization fix

Uppdatering: 14 dec, 2024 @ 1:10

Resistance Firearms should no longer be added automaticly to the inventory

Uppdatering: 13 dec, 2024 @ 12:58

deactivated a few schematics

Uppdatering: 10 dec, 2024 @ 20:25

hiding Trennien Shotgun again

Uppdatering: 8 dec, 2024 @ 2:28

added a new Box (deactivated by default) which contains Weapons from Resistance Firearms Mod

Uppdatering: 7 dec, 2024 @ 23:14

more loot table fixes

Uppdatering: 7 dec, 2024 @ 15:59

Loot Table Fix

Uppdatering: 7 dec, 2024 @ 10:29

some changes to the standardized Resource Bar.

Resistnace Firearms is a WIP and not finished