XCOM 2
Stukovs TLM Changes
16件中 1-10 を表示
< 1  2 >
更新: 6月17日 @ 12時39分

some big changes again
all Boxes active, but Boxes no longer are IP themed, rather Item Type Themed:
Box 1: Gremlins, PsiAmps, Grenade Launchers, Arcthrowers, ....
Box 2: Armour and Shields
Box 3: Melee Weapons
Box 4: Long Range / Speciality Guns
Box 5: All kind of other Guns

if you run A Better Barracks Arsenal for LWOTC then their Boxes can drop instead of one of the TLM Boxes (the Loot Drop of ABBA itself is removed). I also fixed a config error in ABBA with the PCS drop

HaloWeapons had the unfortunate interaction that some guns would be added automaticly to the HQ. I didn't like this for this mod obviously. I circumvent this now by making exact copies of their templates and hiding their weapons for the player.

Because of all this now requires Stukovs Toolbox instead of Stukovs Perk Pack

更新: 2024年12月30日 @ 11時46分

just a few changes concerning weights

更新: 2024年12月28日 @ 13時02分

localization fix

更新: 2024年12月14日 @ 1時10分

Resistance Firearms should no longer be added automaticly to the inventory

更新: 2024年12月13日 @ 12時58分

deactivated a few schematics

更新: 2024年12月10日 @ 20時25分

hiding Trennien Shotgun again

更新: 2024年12月8日 @ 2時28分

added a new Box (deactivated by default) which contains Weapons from Resistance Firearms Mod

更新: 2024年12月7日 @ 23時14分

more loot table fixes

更新: 2024年12月7日 @ 15時59分

Loot Table Fix

更新: 2024年12月7日 @ 10時29分

some changes to the standardized Resource Bar.

Resistnace Firearms is a WIP and not finished