XCOM 2
Stukovs TLM Changes
Viser 1–10 av 16 bidrag
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Oppdatering: 17. juni @ 12.39

some big changes again
all Boxes active, but Boxes no longer are IP themed, rather Item Type Themed:
Box 1: Gremlins, PsiAmps, Grenade Launchers, Arcthrowers, ....
Box 2: Armour and Shields
Box 3: Melee Weapons
Box 4: Long Range / Speciality Guns
Box 5: All kind of other Guns

if you run A Better Barracks Arsenal for LWOTC then their Boxes can drop instead of one of the TLM Boxes (the Loot Drop of ABBA itself is removed). I also fixed a config error in ABBA with the PCS drop

HaloWeapons had the unfortunate interaction that some guns would be added automaticly to the HQ. I didn't like this for this mod obviously. I circumvent this now by making exact copies of their templates and hiding their weapons for the player.

Because of all this now requires Stukovs Toolbox instead of Stukovs Perk Pack

Oppdatering: 30. des. 2024 @ 11.46

just a few changes concerning weights

Oppdatering: 28. des. 2024 @ 13.02

localization fix

Oppdatering: 14. des. 2024 @ 1.10

Resistance Firearms should no longer be added automaticly to the inventory

Oppdatering: 13. des. 2024 @ 12.58

deactivated a few schematics

Oppdatering: 10. des. 2024 @ 20.25

hiding Trennien Shotgun again

Oppdatering: 8. des. 2024 @ 2.28

added a new Box (deactivated by default) which contains Weapons from Resistance Firearms Mod

Oppdatering: 7. des. 2024 @ 23.14

more loot table fixes

Oppdatering: 7. des. 2024 @ 15.59

Loot Table Fix

Oppdatering: 7. des. 2024 @ 10.29

some changes to the standardized Resource Bar.

Resistnace Firearms is a WIP and not finished