XCOM 2
Stukovs TLM Changes
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Обновление: 17 июн в 12:39

some big changes again
all Boxes active, but Boxes no longer are IP themed, rather Item Type Themed:
Box 1: Gremlins, PsiAmps, Grenade Launchers, Arcthrowers, ....
Box 2: Armour and Shields
Box 3: Melee Weapons
Box 4: Long Range / Speciality Guns
Box 5: All kind of other Guns

if you run A Better Barracks Arsenal for LWOTC then their Boxes can drop instead of one of the TLM Boxes (the Loot Drop of ABBA itself is removed). I also fixed a config error in ABBA with the PCS drop

HaloWeapons had the unfortunate interaction that some guns would be added automaticly to the HQ. I didn't like this for this mod obviously. I circumvent this now by making exact copies of their templates and hiding their weapons for the player.

Because of all this now requires Stukovs Toolbox instead of Stukovs Perk Pack

Обновление: 30 дек. 2024 г. в 11:46

just a few changes concerning weights

Обновление: 28 дек. 2024 г. в 13:02

localization fix

Обновление: 14 дек. 2024 г. в 1:10

Resistance Firearms should no longer be added automaticly to the inventory

Обновление: 13 дек. 2024 г. в 12:58

deactivated a few schematics

Обновление: 10 дек. 2024 г. в 20:25

hiding Trennien Shotgun again

Обновление: 8 дек. 2024 г. в 2:28

added a new Box (deactivated by default) which contains Weapons from Resistance Firearms Mod

Обновление: 7 дек. 2024 г. в 23:14

more loot table fixes

Обновление: 7 дек. 2024 г. в 15:59

Loot Table Fix

Обновление: 7 дек. 2024 г. в 10:29

some changes to the standardized Resource Bar.

Resistnace Firearms is a WIP and not finished