XCOM 2
Expanded Playable Aliens - LWOTC
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更新于:7 月 4 日 上午 6:11
作者:Mrvecz

- Cleaned up my mess, warmaster no longer is gimpled, properly patched up some things

更新于:7 月 2 日 上午 10:27
作者:Mrvecz

Rolled back an update, i am too tired to fix the new issues after 12 hour long day shift with another one right after it, ill fix this shit during the weekened when i do have actually time and willpower.

更新于:7 月 1 日 上午 5:01
作者:Mrvecz

Winter Sentinel:
- Steroids have been confiscated due to too many complains from Bradford about geometrical issues of deploying the Winter Sentinel to combat via the Skyranger, Sentinel wows to have a rework very soon.
- Given the roid rage that followed, WS covert operation is disabled until WS is reworked

Viper Marauder:
- New tree and new gun, the marauders cryo rifle, deals slightly less damage but has bigger magazine and applies bitterfrost on hit

Viper:
- Readjusted tree

Covert Operation:
- Standardised covert op time to 6 days, no more 3-7 day long covert operation (wtf Kiruka), also added more time before it expires, this is a patch for the future where this mission gets completely replaced by a proper infiltration mission

Aliens:
- Abjurer is disabled till its reworked to not bring shame to the family
- Faceless is disabled till i figure out what to do with this shitter
Harrier:
- Has armor piercing back

Armory clutter:
- Converted marauders new rifle and warmaster psi ripple rifle to use schematic system, more will come in future, these will, once done, heavily lower the clutter
Muton Trooper and Frost Bomber
- Removed duplicates of xcom row perks

Taipan:
- Thanks to Merist, this ability no longer chokes up if you melee a faceless, it also has proper dialog depending on what happens.
Targetting Icons:
- Thanks to Styr for providing optional targetting icons 2020 support for EPA, does nothing harmful if you dont have that mod.

更新于:6 月 14 日 上午 11:22
作者:Mrvecz

Sectoids (+ Wraith)
- Adjusted price tag of psi amps, now its actually a realistic item cuz Ted changed it in Ted Jam too. Tier 3 requiers elerium tech and 2 priest corpses, not a fucking gatekeeper, tier 2 requires priest autopsy + 2 sectoids
Muton Harrier:
- Lost all armor penetration on his launcher, gains 1 shred on all tiers
- Possibly Harrier can now damage units with fortress starting from tier 4 and 5 (this needs to be tested tho)
Frost Bomber:
- Removed duplicated concentration from xcom row
Necromancer:
- Refined xcom row perks to be less trash
Internal mechanics:
- Thanks to Merist, alot of config lines are now obsolete, some internal mechanics are more optimized
- Merist provided me with auto patcher script for grenade animation throws, all Mutons and Andromedons now have animations for ALL grenades in the game, even those outside of TJ.
- A most likely the ultimat fix for misalligned bind and pull animations for sneks
Localization:
- Fixed some typos
- Added lore explanation to tier 4 and 5 harrier launchers and why it can damage units with fortress now.

更新于:6 月 11 日 上午 4:24
作者:Mrvecz

TOSSED OUT THE BABY WITH THE BATH WATER, completely nuked the changes done to the reward system, this will 100% fix the POI and reward system being broken.

更新于:6 月 8 日 上午 9:22
作者:Mrvecz

- Critical bug fix that caused the covert mission rewards to be broken

更新于:6 月 8 日 上午 1:44
作者:Mrvecz

- Fix for Beleaguer - has duplicate CUP in their tree, hunter instincts is suppose to be there instead.

更新于:6 月 7 日 下午 1:32
作者:Mrvecz

Localization:
- New class description for Mamba and Taipan
- Improved perk loc for hussars strike and serpenthine vigilance, provided by Merist
Taipan:
- Completely new tree supplied by Merist
Warmaster:
- Complete class overhaul, less mandatory to make them an officer, gains Marauder and Quickdraw baseline, mix pistol and rifle combat.
- Psi ripple rifle now corrodes will of targets shot, stacks for every hit and works even while missing, -10 will per shot, making targets more vulnerable to psionics, the rifle also ruptures on all tiers now and melts +1 armor on hit. All tiers lost damage to shift it more to support weapon.
Beleaguer
- Lost the glitched melee ability that sometimes had broken anims if you miss, this is the same change as Hunter and Prowler underwent. No melee combat for them, its now the domain of the bayonet wielding ones.
- Overhauled tree, now stronger and with earlier access to core perks
Frost Mamba:
- Boatload of new perks, though the new perk tree is not completely alien, majority of it remains the same, with only the new perks making their way to it.
- Replaced might with Advanced Aid Protocol, while might was more fun, it was also game breaking cuz stronghold could apply it and might stacks, meaning Frost Mamba could turn XCOM in to bunch of super sayians.
All Vipers:
- Switched to a new Sidewinder perk, which no longer applies on non-lethal attacks like smoke grenades from their own teammates
Andromedon:
- Fixed duplicated killzone in xcom row
Desolator:
- Nerfed by removing secondary heart innate perk, Desolators are tanky enough the way they are, guaranteed bleedout is a rude spit in the face of Advent after they managed to down a MEC-trooper level bulk unit.
Localization:
- Some minor things i cant remember

更新于:5 月 24 日 上午 10:05
作者:Mrvecz

Muton Harrier enforcer rifle
- fixed it not being upgradable/buyable
Taipan:
- Blood of the Weak now has flyover with speech from the Taipan, this is purely a cosmetic and flavour change, but if you thought the aliens are your friends, well, after you see what she is saying and how she percieves civilians, you might reconsider it.
- Added a preposterous knockback effect to this attack, causing it to launch civilian bodies like ragdolls, what sort of a monster are you ?!
Internal functions (irrelevant for players):
- Added logging for DLCAppendSockets
- Removed Bradford and Shen gawking at Desolator, atleast thats what i thought it would do but it doesnt work on xcom, dont ask for context as its not important.
- Possibly a fix for aliens being absent from Skyranger lineup for promotions after a mission, also that you can somehow strip armor from them even while infiltrating (maybe ?)
Muton Prowler:
- Complete class overhaul courtesy of Merist
Muton Hunter:
- Complete class overhaul by Merist
Armory stats:
- All secondaries that add aim are now excluded by default, no longer you will se a Muton with 114 aim
Vipers:
- New bite ability - Ironskin bite, this adds ablative for some time, added it to Vipers, Python and Sidewinder
Muton:
- Lost Warriors Fury from bayonet, moved over to the rifle, so there is a reason to use the rifle instead of the cannon for melee combat, this is a nerf overall.
Visual recognition:
- All EPA aliens are now named in cyan color (brigher cyan compared to the duller XCOM cyan), there will be a follow up in EIO to paint the original roster + alot more.
- Bayonet bitterfrost and disorient proc chance is now readable value by humans if you inspect it in the armory.

更新于:5 月 10 日 上午 7:56
作者:Mrvecz

- A slight improvement for possible viper binding animations and tongue pulls, provided by Merist, sourced from AU
- A large cleaning up of the class file, now stat growths are easy to read by humans and also fixed some broken lines, thanks goes to Tedster for noticing them.