Garry's Mod
Black Ops Claymore (Sandbox) (2025 Update)
Mostrando 21-29 de 29 aportaciones
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Actualización: 24 ENE 2023 a las 12:51

- Fixed world model orientation

Actualización: 24 ENE 2023 a las 9:44

- Fixed damage falloff lerp

Actualización: 24 ENE 2023 a las 0:37

- Added config menu to the Utilities panel to configure cvars

Actualización: 23 ENE 2023 a las 21:52

- Claymore now only damages entities in front of it, so the front is actually the front now. There is damage falloff starting at the claymore position and ending right at the end of the radius
- Claymores are now stackable

- Added cvars:
"Claymore_Radius" (default 100)
"Claymore_DamageStart" (default 500)
"Claymore_DamageEnd" (default 250)
"Claymore_DrawBeams" (default 1)

Actualización: 22 ENE 2023 a las 21:35

- Claymores can now be picked up by their owner (default E)
- Fixed laser beam start position

Actualización: 17 ENE 2023 a las 10:52

- Added c_arms!
- Updated model to BO1 Claymore from BO2 to match my other addons

Actualización: 8 ENE 2023 a las 21:27

- Rewrote laser trace code, improved performance
- Claymore can no longer be placed in walls/ground or floating in air, it will always find a safe spot to be placed
- Claymore can be undone (z)
- Claymore added to cleanup list
- Default ammo changed to 3, uses slam ammo
- Claymore is no longer triggered by their owner

- Added cvar:
Claymore_Infinite (0 = default, 1 = infinite)

Actualización: 15 OCT 2014 a las 22:12

Claymore no longer explodes if the owner walks in front of it.

Actualización: 7 OCT 2014 a las 22:25