Total War: WARHAMMER III

Total War: WARHAMMER III

SCM's LCCP, 16 new factions for IEE! (6.3)
Showing 11-20 of 54 entries
< 1  2  3  4  5  6 >
Update: Sep 10 @ 9:38pm

2025/SEP/11 SCM
- Added Aelfric as a playable. All the flavor text, and the faction mechanic is PH, and can be changed in the future

Update: Sep 6 @ 11:39pm

2025/SEP/7 SCM
- Changed starting region, coordinate, and some of the starting enemy as some of LCCP's factions' starting position have been changed.
- Burlok
- Dolmance
- Orghotts
- Thorgar
- Volrik
- Engra
- Surtha Lenk
- Duriath

Update: Sep 2 @ 9:36pm

2025/SEP/2 SCM
- Now Tor Larha colony uses proper effect from vanilla to nullify the climate effect

Update: Sep 2 @ 3:17am

It was an empty update

Update: Aug 29 @ 6:22am

2025/AUG/29 SCM-2
- Fixed the issue of Spew not able to access the mission place

Update: Aug 29 @ 2:12am

2025/AUG/29 SCM
- Adjusted the region codes and coordinates to meet the IEE change
And friendly reminder that bug report has to be done in the Discord. The one who does patch doesn't look at the LCCP Steam comments section

Update: Jun 17 @ 5:36am

2025/Jun/17 SCM
Excluded Valbrand's faction from NotFavouredCorruptionKhorne so that it ignores Khorne book
Fixed the issue of Torinubar not appearing in the faction selection window

Update: Apr 3 @ 12:28am

2025/APR/03 SCM
- Added Slaurith, Valbarnad, and Thorgar to TOW (Haven't added knight catching thing for Slaurith)
- Removed old Arbbal from this mod from Changeling candidate as this mod doesn't add him to campaign anymore

Update: Mar 30 @ 7:53am

2025/Mar/30 SCM
- fixed the issue of AI Zacharias breaking port slot

Update: Mar 27 @ 1:08am

2025/Mar/27 SCM
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord