Total War: WARHAMMER III

Total War: WARHAMMER III

SCM's LCCP, 16 new factions for IEE! (6.3)
Ergebnisse 11–20 von 54
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Update: 10. Sep. um 21:38

2025/SEP/11 SCM
- Added Aelfric as a playable. All the flavor text, and the faction mechanic is PH, and can be changed in the future

Update: 6. Sep. um 23:39

2025/SEP/7 SCM
- Changed starting region, coordinate, and some of the starting enemy as some of LCCP's factions' starting position have been changed.
- Burlok
- Dolmance
- Orghotts
- Thorgar
- Volrik
- Engra
- Surtha Lenk
- Duriath

Update: 2. Sep. um 21:36

2025/SEP/2 SCM
- Now Tor Larha colony uses proper effect from vanilla to nullify the climate effect

Update: 2. Sep. um 3:17

It was an empty update

Update: 29. Aug. um 6:22

2025/AUG/29 SCM-2
- Fixed the issue of Spew not able to access the mission place

Update: 29. Aug. um 2:12

2025/AUG/29 SCM
- Adjusted the region codes and coordinates to meet the IEE change
And friendly reminder that bug report has to be done in the Discord. The one who does patch doesn't look at the LCCP Steam comments section

Update: 17. Jun. um 5:36

2025/Jun/17 SCM
Excluded Valbrand's faction from NotFavouredCorruptionKhorne so that it ignores Khorne book
Fixed the issue of Torinubar not appearing in the faction selection window

Update: 3. Apr. um 0:28

2025/APR/03 SCM
- Added Slaurith, Valbarnad, and Thorgar to TOW (Haven't added knight catching thing for Slaurith)
- Removed old Arbbal from this mod from Changeling candidate as this mod doesn't add him to campaign anymore

Update: 30. Mrz. um 7:53

2025/Mar/30 SCM
- fixed the issue of AI Zacharias breaking port slot

Update: 27. Mrz. um 1:08

2025/Mar/27 SCM
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord