Total War: WARHAMMER III

Total War: WARHAMMER III

SCM's LCCP, 16 new factions for IEE! (6.3)
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Uppdatering: 10 sep @ 21:38

2025/SEP/11 SCM
- Added Aelfric as a playable. All the flavor text, and the faction mechanic is PH, and can be changed in the future

Uppdatering: 6 sep @ 23:39

2025/SEP/7 SCM
- Changed starting region, coordinate, and some of the starting enemy as some of LCCP's factions' starting position have been changed.
- Burlok
- Dolmance
- Orghotts
- Thorgar
- Volrik
- Engra
- Surtha Lenk
- Duriath

Uppdatering: 2 sep @ 21:36

2025/SEP/2 SCM
- Now Tor Larha colony uses proper effect from vanilla to nullify the climate effect

Uppdatering: 2 sep @ 3:17

It was an empty update

Uppdatering: 29 aug @ 6:22

2025/AUG/29 SCM-2
- Fixed the issue of Spew not able to access the mission place

Uppdatering: 29 aug @ 2:12

2025/AUG/29 SCM
- Adjusted the region codes and coordinates to meet the IEE change
And friendly reminder that bug report has to be done in the Discord. The one who does patch doesn't look at the LCCP Steam comments section

Uppdatering: 17 jun @ 5:36

2025/Jun/17 SCM
Excluded Valbrand's faction from NotFavouredCorruptionKhorne so that it ignores Khorne book
Fixed the issue of Torinubar not appearing in the faction selection window

Uppdatering: 3 apr @ 0:28

2025/APR/03 SCM
- Added Slaurith, Valbarnad, and Thorgar to TOW (Haven't added knight catching thing for Slaurith)
- Removed old Arbbal from this mod from Changeling candidate as this mod doesn't add him to campaign anymore

Uppdatering: 30 mar @ 7:53

2025/Mar/30 SCM
- fixed the issue of AI Zacharias breaking port slot

Uppdatering: 27 mar @ 1:08

2025/Mar/27 SCM
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord