RimWorld
Blood Animations
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Update: 12 jul 2024 om 19:04

~1.08 update:
Bullet filth will now last a max of 35-40 days and will wash away from rain.
Added toggle in options for ground impact particles.

Update: 18 jun 2024 om 13:40

~1.07 update:
Improved fleshmass and fleshbeast blood animations
Improved fleshmass filth textures
Improved impact debris particles
Added ground impact particles
Added support for the unique blood types in The Profaned.

Update: 4 jun 2024 om 15:41

~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.

Update: 4 jun 2024 om 11:18

Made a stupid error when adding bullet casing support for plasma weapons leading to null exceptions on turrets.

Update: 2 jun 2024 om 18:59

Added bullet casings support for mod-added Plasma weapons

Update: 18 mei 2024 om 18:43

[Auto-generated text]: Update on 5/18/2024 9:45:43 PM.

Update: 12 mei 2024 om 16:10

[Auto-generated text]: Update on 5/12/2024 7:12:48 PM.

Update: 12 mei 2024 om 15:59

[Auto-generated text]: Update on 5/12/2024 7:01:24 PM.

Update: 29 apr 2024 om 21:14

[Auto-generated text]: Update on 4/30/2024 12:15:58 AM.

Update: 29 apr 2024 om 19:39

[Auto-generated text]: Update on 4/29/2024 10:41:10 PM.