Crusader Kings III

Crusader Kings III

Battle Graphics
Showing 21-29 of 29 entries
< 1  2  >
Update: Dec 4, 2024 @ 7:18am
by Ajey

[save-game compatible]

*included a small bug-fix: west iranian armies do show west iranian armies now (previously they showed west african armies)... thanks to Post Mortem and everybody else who pointed this out before.

Update: Nov 27, 2024 @ 12:33pm
by Ajey

[save-game compatible]

*included update for CK3 version 1.14.* and West Slavic Content Creator Pack DLC

Update: Nov 6, 2024 @ 1:53am
by Ajey

*includes bug fix for making all court artifacts visible again. previously some court artifacts have been invisible. this happened because even though Battle Graphics mod does not modify any court artifacts there is a link between unit gfx and some court artifacts which i didn't know about before ... thanks to James Keenan and monkeman1967 for letting me know about this bug

Update: Nov 4, 2024 @ 12:31pm
by Ajey

*included update for CK3 version 1.14.* and Wandering Nobles DLC (also compatible with CK3 1.13.*)

Update: Sep 24, 2024 @ 10:08am
by Ajey

MAJOR Battle Graphics Update for Crusader Kings 1.13.* and Roads to Power DLC

*included full update for CK 3 version 1.13.* and Roads to Power DLC

*if you want to finish an old save-game with Crusader Kings 1.12.* then feel free to use this Battle Graphics legacy mod for CK3 1.12.*

Update: Apr 24, 2024 @ 11:14am
by Ajey

[save-game compatible]

*reworked all travel army animations. as a result:
- there will not be any morphing/switching between travel animations anymore
- there will not be any graphical travel bug anymore for horse archer/camel archer armies while traveling
*improved some idle army graphics for foot only armies

Update: Apr 21, 2024 @ 12:51pm
by Ajey

[save-game compatible]

*switched old siege graphic animations, which have been spread out too much and which have been similar to gathering graphic animations with an adjusted idle tent graphic animation => there will be 3 units with the siege animation now + siege weapon if available (like before) + tent, but without being spread out that much anymore
*adjusted some code
*included a bugfix for a minor vanilla graphical issue where blood effects would sometimes show up on a wrong place during battle with iberian christian tier 3 weapon (this bug was not caused by BG but i fixed it)

Update: Apr 21, 2024 @ 3:38am
by Ajey

[save-game compatible]

*adjusted some gfx entity link code

Update: Apr 17, 2024 @ 2:30pm
by Ajey

*Initial Upload