Crusader Kings III

Crusader Kings III

Battle Graphics
391 条留言
Havasi_István_Hungary 9 月 29 日 上午 12:24 
Thank you very much in advance for your extremely kind help! v:) :) :)
I was also concerned because some of the additional mods offered when selecting the "Battle Graphics EPE MB+ Compatibility Patch" are not compatible with the current CK3 version, while the "Battle Graphics EPE MB+ Compatibility Patch" is compatible.
Ajey  [作者] 9 月 28 日 下午 11:58 
@Havasi_István_Hungary
when it comes to MB+ then you need the mods that i marked with (REQUIRED!) within the mod description "Load Order" section of BG EPE MB+ Compatch. if you are also using other mods like BG ZSM then you need additional compatches (see Compatibility list link that i posted before). if you want me to take a closer look at your playlist for checking for any incompatibilities between BG and other mods or checking if you are going to use the correct mod loading order etc. then feel free to join the BG discord server and post your mod playlist there (or you can also add me on steam). discussing mod playlists usually just takes some space, hence this comment section which is very limited (regarding space), is probably not the best place to go into much more further detail :)
Havasi_István_Hungary 9 月 28 日 下午 11:46 
Thank you!

I have MB+ so i need not only "Battle Graphics EPE MB+ Compatibility Patch" but all the other stuff?

Thanks a lot!
Ajey  [作者] 9 月 28 日 上午 9:42 
(cont'd)
that's why i created a comprehensive ❓Comp. list of mods that does show their compatibility status with BG incl. comp.-patches etc. if you made sure to only use mods that are mentioned within that list as being compatible or if you also made sure to use the correct comp. patches and mod loading order, then you should be fine (at least when it comes to BG mod itself). i hope that does help. if you feel like you found a bug that is related to BG feel free to let me know about it within the ☎️ Bug Report thread. i usually try to help all my mod users as good as i can :)
Ajey  [作者] 9 月 28 日 上午 9:42 
@Havasi_István_Hungary
i never experienced any CK3 crash at all. but i doubt that not owning a DLC would cause a crash when using BG mod. that being said, some things might not work as intended, hence it's highly recommended to own those three required DLCs if you want to use Battle Graphics mod. if you are experiencing any issues while using BG mod or any other mod, then i highly recommend to make sure to only use mods that are compatible with each other. if you are encountering issues while playing, the most likely cause is usually a mod conflict between two or more mods that are not compatible with each other.
Havasi_István_Hungary 9 月 28 日 上午 8:23 
Is it possible that the mod makes Ck3 crash becouse I have no Legacy of Persia DLC even though I'm playing in Europe and have the other 2 DLCs.
Ajey  [作者] 9 月 26 日 上午 6:14 
@WOOT!wooT!!
like i told you before iranian (=persian) army unit gfx from the DLC are already included into battle graphics mod. since there is also a second iranian/persian army unit gfx style available (based on reworked UPE unit models), the persian/iranian cultures are split among those two army graphic sets. depending on the persian/iranian culture that you take you will either get one or the other persian/iranian army unit gfx style
WOOT!wooT!! 9 月 26 日 上午 5:33 
want plz persian dlc skin :steamhappy:
Ajey  [作者] 9 月 21 日 上午 11:02 
@WOOT!wooT!!
i am not sure what you mean. i thought iranian culture armies are basically persian medieval armies? there are already two different army graphic sets available with battle graphics mod for iranian cultures. one is based on reworked DLC Legacy of Persia army unit models, and the other one is based on reworked UPE mod west iranian unit models.
WOOT!wooT!! 9 月 18 日 下午 9:25 
plz add persian army
Ajey  [作者] 9 月 9 日 上午 6:18 
**This mod was just updated for CK3 1.17 and the most current DLC: Coronations. Battle Graphics Submods will also be updated soon. BG Compatibility patches will be updated as soon as the mods that those Compatches have been built for have been updated as well.**
Ajey  [作者] 9 月 3 日 上午 4:32 
@Austin
nice! have fun! :)
Austin 9 月 3 日 上午 3:47 
Hey! Bro! I've upgraded my 5070ti, maybe I can try this mod!
Ajey  [作者] 9 月 3 日 上午 1:40 
(cont'd)
if you already made sure that you are using the correct mod loading order and if you already used this thread for creating your mod playlist, then please feel free to file a bug report within the ☎️ Bug Report thread, which does include your full mod playlist (screenshots of pdx launcher or json file). this would enable me to investigate your issue and tell you how to fix it (or fix it myself) :)
Ajey  [作者] 9 月 3 日 上午 1:39 
@kxptn
sounds like a FX compatibility issue with another mod. my compatches are usually fixing such issues if being loaded with the correct mod loading order (see mod description). however, it's also possible that a mod was updated and a compatch needs an update or maybe you are using a mod that is conflicting with BG FX files where i didn't provide a compatch yet => you can find a comprehensive list of mods incl. their comp. status and compatches here: ❓ Compatibility List / Questions .
kxptn 9 月 3 日 上午 1:31 
Loving this mod! Regardless, i have a question: Ever since i downloaded the submods (that work really well too!) and the MHG Patch, the units lost their "big battle banner". Idk why that is, or if thats even an error in the first place. Just wanted to ask, if I can fix that somehow, or if thats intended when other BG mods are active. Fair winds!
Ajey  [作者] 8 月 26 日 下午 12:20 
(cont'd)
so this can occur when armies are moving towards a target province and reach the target province and then they decide to start traveling again just quickly after. if armies are just traveling through provinces to a target province then the animation for traveling won't change of course but if the army reaches a destination province then the army might switch into idle mode. i am afraid there is nothing i can do about it. but thanks for explaining your point and thank you for your feedback nonetheless!
Ajey  [作者] 8 月 26 日 下午 12:20 
@Ourg
ah i see. well there are different animations for idle (not moving) armies and traveling (moving) armies. if you decrease the video speed you can see the animation switching from travel animation (5 knights+horses walking) to idle animation (3 units idle with a tent).

if an army is quickly switching from idle to traveling then the animation switch will only be visible for a super short period of time. it will look like the amount of soldiers decreases from 5 to 3 soldiers within a traveling army that is just going into idle mode for a short period of time.
Ourg 8 月 26 日 下午 12:11 
in the video on the mod page, you can see what I mean at 00:48 00:49
Ajey  [作者] 8 月 26 日 上午 11:50 
@Ourg
first of all thank you for your feedback! that being said, i have never read such a feedback before and i am not sure what you mean. could you please explain what you mean with depop and repop? armies are moving through baronies like it is shown within the video attached at the steam mod description or are you encountering a bug?
Ourg 8 月 26 日 上午 11:07 
I like the mod but it's really annoying to see units depop/repop each time they enter a barony when travelling
Ajey  [作者] 8 月 26 日 上午 6:44 
@LoverBoy26
i don't know what you mean with AGOT GB mod? if you mean if BG is still working when you are also using the BG+AGOT Compatch that i created, then the answer is yes, it should still work. for other compatches f.e. for the BG ZSM or BG BC submods and AGOT (or other mods) feel free to check out the ❓ Compatibility List / Questions thread. within this thread you can find all compatches, a ton of mods and their current compatibility status with BG and BG submods and i also added a date when i last checked those other mods for their compatibility status with BG. AGOT was last checked a few days ago after AGOT provided a new update. so you can see AGOT should still be up to date :)
LoverBoy26 8 月 26 日 上午 6:35 
does this mod still work with its AGOT GB mod?
Ajey  [作者] 8 月 23 日 上午 6:03 
@Austin
Haha, thank you! I just like putting in the effort to give a complete answer. Glad if it was helpful. Wishing you a wonderful day as well!
Austin 8 月 23 日 上午 5:43 
Thanks bro, appreciate your answer. Especially seeing so much text, I feel you must be a very serious person in life. Wishing you a wonderful day.
Ajey  [作者] 8 月 23 日 上午 5:36 
(cont'd)
it might also depend on your resolution and monitor (if you are using a widescreen, ultrawidescreen or 4k res monitor this can also require more performance just as an example).

a 5070ti comes close to my own GPU (only very slightly worse). so if you are running into performance issues and if you are thinking about upgrading your GPU, then i think a 5070ti is very decent. but maybe a worse GPU might do as well. maybe you can even run it with your current hardware setup. i would recommend to simply try it out, since BG is save-game compatible you can try it out and turn it off or on at any point in time during your save-game without causing any harm to your save-game. sometimes trying is easier than scratching your head too much about this :P
Ajey  [作者] 8 月 23 日 上午 5:36 
(cont'd)
i can only tell you what i did before i.e. your GPU is much worse than mine because i am using a high-end GPU and your CPU is only slightly worse. i am not running into any performance issues with CK3 + BG at all even with ultra wide screen monitor and max graphic settings. my GPU is also not even being used at max load (usually at 60-70 % if i remember right from my most current performance tests). however, i also received some reports about performance issues by mod users with good hardware setups and i received reports from mod users with only mediocre hardware setups without any performance issues. it seems there are many factors that come into play here. other mods might also have an impact on performance in combination with BG mod (f.e. a mod that is causing massively more armies to spawn worldwide all the time might have such a negative impact as well).
Ajey  [作者] 8 月 23 日 上午 5:35 
@Austin
you are basically asking the same question like before just phrased differently (i.e. if a 2070 rtx is able to run this mod or not because rtx 2070 = 8GB VRAM) :D .. look, i have told you what i know. i am not a gaming company, but a single gamer/mod developer that simple shares his mods and his experience with performance tests i made with my hardware setup. even if you provide more details, i can't be sure.
Austin 8 月 23 日 上午 5:05 
I should consider switching to a 5070ti xD
Austin 8 月 23 日 上午 4:59 
Okay. So does this mod require more than 8GB of VRAM?
Ajey  [作者] 8 月 23 日 上午 4:33 
(cont'd)
that being said, like i said before, you can simply try it out to use BG mod and if you encounter performance issues simply turn it off and look if it's getting better then. unlike many other mods BG mod is save-game compatible, so it's easy to try it out and turn it off without causing any harm to your save game.

if you are more interested in performance statistics you can also download a performance measurement tool. f.e. i am using MSI Afterburner for showing statistics for RAM/CPU/GPU. but there are other free programs too ofc. last but not least if you encounter performance issues i can also recommend to try out the BG ZSM submod. some people mentioned they experienced better performance when using this submod of BG as well. i hope this does help :)
Ajey  [作者] 8 月 23 日 上午 4:33 
@Austin
well, all hardware components could potentially be a bottleneck. i just mentioned GPU because usually it's the GPU if people have performance issues when using BG mod. but it depends on your full hardware setup. if some people use a very good GPU but a bad CPU then a CPU can also be hardware bottleneck. CK3 is also very hungry when it comes to RAM/Memory usage - although that's usually not causing performance issues.

when i compare your mentioned CPU and GPU with my own, then your CPU is slightly worse compared to mine. your GPU is much worse. so, i don't know if you will be able to run BG mod without any performance deterioration, but if you are having performance issues, then i would suspect your GPU to be the reason for it.
Austin 8 月 22 日 下午 11:33 
I'm an i7-8700, RTX 2070. Is it only the GPU that has requirements? What about the CPU?
Ajey  [作者] 8 月 22 日 下午 1:49 
(cont'd)
so long story short: i joined the LOTR team as a contributor for now and i am sharing my progress with their team members internally for now. the upcoming BG+LOTR mod project will replace all existing LOTR army unit models and will also add new LOTR army unit models (and armies). the LOTR team will also be able to use those unit models for their LOTR mod if they want to (independent of the BG+LOTR mod project). it's a lot of work and i am making good progress. but it's going to take some time due to the sheer scale of this upcoming mod project. i currently hope for a release at some point in time in the fourth quarter of 2025. but don't be angry with me if it has to be postponed into early 2026. i think you are going to better understand why it does take so much time, once you see the custom LOTR armies :)
Ajey  [作者] 8 月 22 日 下午 1:49 
@PathFinder
thank you for your interest in the progress of the BG+LOTR mod project. let me share the following: the BG+LOTR mod project evolved into something much bigger than i initially anticipated. over the past couple of months i was working on this project. without going into too much detail yet: it's going to be a really huge mod project.
Ajey  [作者] 8 月 22 日 下午 1:32 
@Austin
some people can run Battle Graphics mod without any performance issues. my performance tests and gameplay playthroughs didn't show any negative performance impact at all. however, some other people reported performance issues when using Battle Graphics mod. i do think it highly depends on your hardware setup. if you are using a good GPU then chances are probably good you won't have any negative performance impact. if you are using a bad GPU or if you are already having performance issues with CK3 then you might have performance issues with Battle Graphics mod too. that being said, just try it out. you will see yourself if you encounter performance issues when using BG mod and if you do then simply turn it off and look if it's getting any better by not using this mod. BG mod is save-game compatible and it can be turned off during a save-game without causing any harm to your save-game. so you are free to experiment with it and try if you can run this mod or not ;)
PathFinder 8 月 22 日 上午 9:55 
Hi, love your mod <3 Any news on LOTR units mod? Thx
Austin 8 月 22 日 上午 5:56 
Does it have a big impact on performance?
Ajey  [作者] 8 月 13 日 下午 12:19 
@Вкискин
Thanks for the essay, I’ll file it under ‘creative fiction’ right next to my fan mail from angry pigeons.
Вкискин 8 月 13 日 下午 12:12 
@Ajey

Well, let's take apart what you've written piece by piece)) It seems that you're a truly shell-shocked, life-offended imbecile)) I can tell you to your face, am I ready to ride up on a horse and listen?) All that bullshit you've written is just bullshit, you indoor knight)) Your life won't get any better because you've written a lot)) Bullshit is not like turning over models, many of you have thawed out in the spring)) People like you are said to be: Mom didn't want it, Dad created a submod on AGOT) Delve into my message to you, try to analyze it and draw conclusions for yourself)
Ajey  [作者] 8 月 13 日 下午 12:08 
(cont'd)
In conclusion, while your rating of 0 out of 10 wounds me deeply (somewhere between the spleen and the left kidney), I shall bravely soldier on, crafting more cursed tents, more insolent Vikings, and perhaps — just for you — an animation of a lone infantryman shaking his head at all this nonsense.

Yours in unholy modding,
The Alleged Creation of Satan™
Ajey  [作者] 8 月 13 日 下午 12:08 
@Вкискин
First, let me extend my gratitude for taking the time to compose what is a thunderous blend of theology, military anthropology, and… tents. Your poetic imagery of Satan and divine punishment really brings a certain epic gravitas to the discussion of animation cycles.

Now, to your grievances:
Why are vikings unique? Because they’re cool, have magnificent beards, and don’t get seasick.. and they just didn't use horses in the medieval viking movies i have watched. Besides they aren't unique, there is another culture with foot only soldiers.. but i will let you find it out yourself.
Why tents? Because without them, the Vikings would have to sleep under the horses (that they don't possess), and nobody wants that.
Did i read animations? BG mod does include several new animations like charging horses, shooting archers, and others. But of course not everything has to be reinvented. So BG mod also uses existing animations.
Вкискин 8 月 13 日 上午 11:49 
The author of your mod is the creation of Satan and for this you will be punished by God in hell. Why the fuck do fucking dumb Vikings have something unique? For example, the fighting style of the walking animation, why are ALL the others fucking horse riders and why the fuck are you shoving these tents? Moreover, how did you manage to write about the fact that your mod is much better than a lone infantryman that goes for everyone? You literally have the same animations, the same combat, the same movement. My rating for the mod is 0 animations for everyone except fucking Hastain out of 10.
Ajey  [作者] 8 月 7 日 上午 7:15 
@Ruthydufy
tbh i think PDX optimized CK3 well in regards to graphics. when you are not running into performance issues without this mod, but you are getting less FPS when using this mod, then it's not PDX fault, it might just be that your hardware simply can't handle this mod good enough. you are not the first one that did report performance issues. that being said i also know a lot of people that are not seeing any negative performance impact at all like myself. if you are one of those unlucky players that can't handle this mod well with your current hardware setup, then i guess you have to turn it off. it won't cause any conflicts on already existing save-games.
PS: you could also try to use the BG ZSM submod together with BG. some people reported better performance when using this submod together with BG. sorry if i can't help more than that for now
Ruthydufy 8 月 7 日 上午 6:52 
Love the mod but damn, it really hits the FPS hard. I get that there’s not much the modder can do about it. I think it's just classic Paradox and their usual lack of optimization skills in their department, as with all their games...
Ajey  [作者] 7 月 28 日 上午 8:40 
(cont'd)
you can even find the difference within the screenshots i provided within the mod description (viking vs english and swedish vs swedish). so if you played as bjorn you will start with viking culture and have viking army looks. if you form sweden army gfx looks don't automatically change because the army look is not linked to the nation you play but rather the culture your nation has. if you change your culture then you will get different looks. i hope this does make it clear :)
Ajey  [作者] 7 月 28 日 上午 8:40 
@WearyTheDreary
first of all i am happy if you like Battle Graphics mod!
regarding your question: BG mod does two things compared to vanilla (=no mods) CK3. first BG mod does replace single unit graphics with small armies. secondly BG mod does add additional graphical army variety => so f.e. with vanilla CK3 you will see the same western army unit gfx for english, french, holy roman, etc. cultures. with BG mod you will see custom different looking english, french, holy roman, etc. armies. since BG mod did add more graphic variety, there is a difference between swedish army looks (armies with horses) and viking armies (armies without horses).
WearyTheDreary 7 月 28 日 上午 8:27 
This mod is really cool but im confused as to what determines how the armies looked, on image 7 you showed the swedish army with horses but when i played as bjorn and formed sweden he didnt have any horses?
Ajey  [作者] 7 月 22 日 上午 4:45 
@AndrewDeMethill
ah alright. i have to admit i am surprised about your results after comparing your hardware setup to my own, because your CPU is better than mine and your GPU seems decent. i mean my GPU is superior to your 7800xt but on the other hand my GPU usage even during extreme stress tests with BG mod + CK3 and with several hundred years into the game does not exceed 65 % last time i checked and i am using an ultrawide monitor, which is also more demanding when it comes to GPU than other monitors. so i would have plenty of room to go with my own hardware setup. but i have to admit i am using a high-end GPU. anyways, i guess in your case and if you already also tried to use BG ZSM with BG mod then i am afraid i can't help you for now. maybe i can add even more performance improvements in the future that might help you or you will be able to better enjoy BG mod once you upgrade your hardware setup at some point in time in the future. anyways thanks for sharing your information!
AndrewDeMethill 7 月 22 日 上午 12:44 
@Ajey Had all the BG mods + compath patches on