Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
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更新:2024 年 10 月 9 日 @ 上午 11:28
Keitaro_Ura 發表

1.4.0

Features

Updated for CK 1.13.1

Added new Realm Laws: Cultural Tolerance & Religious Tolerance.
They can be changed to either Tolerant, Indifferent (default) or Intolerant.

- Those laws allow decreasing or increasing their respective tension baselines in your realm while also altering multiple character opinions (different culture/faith, minority vassals of different culture/faith and others)
- They will make it more or less likely to have natural migrations to your realm.
- At certain levels, council tasks may be prevented (such as Converting Religion while being Religiously Tolerant)
- Intolerance increases councillor conversion tasks speed by 30%.
- Those laws are available to almost every landed ruler from count to emperor.
- They require Realm Authority at least level 2 (Limited), or level 3 (High) for tribal.
- If your Authority is at least level 3 (High), or level 4 (Absolute) for tribal, every vassal of yours use your law instead of theirs.
- Rulers will start with the appropriate laws depending on their culture/faith and personality
- AI will change the law depending on their personalities

Added Cultural Benefits
Having cultural minorities in your domain now provides benefits such as positive character modifiers, province modifiers, armies, gifts or courtiers to recruit.
This require having had at most 10% culture tension for at least 5 years and over -10 popular opinion in ALL holdings (provinces without holdings are ignored) containing that culture, and at least 40% cultural acceptance with it (20% if you speak their language).
The bonuses depend on the culture tradition and can be triggered by up to 10 cultures in your domain! Cultures with more presence are prioritized and have more chance of triggering.
Every 5 years, those benefits have a chance of triggering, depending on the size of the relevant culture in your personal domain and on culture acceptance.

Various Changes

- Steward will now suggest switching task target only when the province has reached a large majority.
- "Favor Skilled Outsiders" decision has been adapted to use the granularity of the mod, with laws Requirements
- Maximum Popular Opinion malus from tension changed from -80 to -75
- Populist faction military power now accounts for the men at arms they would spawn
- Natural culture conversion inside provinces (which are different from the aforementioned migrations) now depend on culture acceptance for cultures and faith hostility for faiths.
- "Quarrelsome" cultural tradition increases culture tension baseline contribution by 35%
- "Ruling caste" cultural tradition held by liege decreases culture tension baseline contribution by 20%

Compatibility

- The mod now also edits the file "gui/window_my_realm.gui" to improve the display of realm laws by putting them under a tab.
This file is rarely edited in mods and it should be compatible with other mods that allow the display of more realm laws.

Fixes

- Fixed the "Cultural Integration Promoted" modifier not increasing culture promotion speed as vassal
- Fixed the Faith Conversion contract not using the right faiths
- Fixed some map modes colors being weird due to the CK 1.13 update
- Fixed some badly phrased sentences.
- Fixed issue with tension baseline contribution icon sometimes not appearing.
- Various error fixes

更新:2024 年 10 月 2 日 @ 上午 3:10
Keitaro_Ura 發表

1.3.1

- Added missing french localization entries
- Fixed an error in AI triggers

更新:2024 年 9 月 26 日 @ 上午 2:55
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1.3.0

Updated for CK 1.13.0

更新:2024 年 9 月 23 日 @ 上午 9:53
Keitaro_Ura 發表

Small fixes for ECV mod

更新:2024 年 5 月 20 日 @ 上午 5:17
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1.2.4

Small compatibility changes.

更新:2024 年 5 月 8 日 @ 上午 1:57
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1.2.3

Updated for CK 1.12.5

更新:2024 年 5 月 7 日 @ 上午 8:08
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1.2.2

Fixed the base progress of the steward promotion task being way too low

更新:2024 年 5 月 7 日 @ 上午 7:30
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1.2.1

Fixed non-clickable UI issue.

更新:2024 年 5 月 6 日 @ 上午 9:53
Keitaro_Ura 發表

1.2.0

Features
- Councillor sends a message when they think their current conversion/promotion task is unproductive, offering options to redirect, continue, reset to default task or ignore.
- Epidemic events relating to minorities are now affecting the system (instant conversion + conversion modifiers)
- Conversion speed is increased by up to 50% when building a new holding if your culture/faith is under 50% presence
- Added more Game Rules for speed conversion: 75%/125%/150%/175% (in addition to the vanilla ones: 25%/50%/200%/400%)

Councillor Conversion
- Speed factor from development rescaled:
- From: 100% at 0 development, 10% at 90 development
- To: 110% at 0 development, 10% at 100 development.
- Small Minority malus is less severe at 20% minority presence.
- Tension increase when successfully converting is scaled by the converted faith hostility towards the converting faith

Natural Conversion
- Reduced frequency a bit
- More factors are taken into account for natural conversions
- Fervor is taken into account for faith conversion

AI
- AI Zealousness conversion stop threshold from 0-30% to 0-35% (i.e. cynical AIs will stop at 65% of their faith converted in a province)

UI
- County View : Prevented modifiers UI from overflowing the interface
- County View : Added a scrollbar when there are over 10 modifiers. (Not ideal but better than what vanilla offers)
- Fixed Rally Point UI not hiding the additional provinces windows.
- window_army.gui is not modified anymore (easier compatibility)

Compatibility
- Game rules are now editable by the Gamerule Gadget mod.

Fixes
- Fixed some conversion factors not being scaled appropriately
- Fixed culture/faith opinion icon creating lag when having a lot of cultures/faiths
- AIs could somehow have the conversion task active without focus, now the focus will be set every month if it isn't
- Added missing localization

更新:2024 年 4 月 11 日 @ 下午 12:56
Keitaro_Ura 發表

1.1.0

Features
- Implemented culture and faith randomly changing and spreading over time (With game rules to enable/disable).
- Added game rules to increase or decrease culture and faith tensions effects (None/25%/50%/75%/100%/125%/150%/175%/200%).
- Map modes buttons now can be reclicked to switch back to the culture/faith map mode.

- Improved map modes gradient so that the variation is more noticeable.
- Selecting a county with the Faith Conversion task will now select the province with the lowest councillor's liege faith presence instead of randomly.
- Selecting a county with the Promote Culture task will now select the province with the lowest councillor's liege culture presence instead of randomly.
- Selecting a county with the Promote Cultural Acceptance task will now select the culture with the highest presence instead of randomly.

Fixes
- Fixed faith/culture setup being done before other game start effects (e.g. More Game Rules randomized faiths/culture).
- Fixed load order of councillor tasks, which will now be prioritized.
- Fixed an issue with cultural acceptance task tooltip in province culture window.
- AI will prioritize their domain and close counties first when converting culture or faith.
- Improved AI culture promotion logic.
- Fixed wrong AI faith conversion trigger.

Performance Changes
- Tensions drift updates happen only in provinces that need to, instead of every province (which corresponds to around 10 times less provinces updated on average).
- Some AI logic for task redirection will be checked every 6 months instead of every month.