Crusader Kings III

Crusader Kings III

[Kei] Culture and Faith Granularity
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Uppdatering: 4 apr, 2024 @ 7:45

1.0.3

- Implemented new randomized conversion effects to all vanilla events. Counties that had a chance to convert will now always convert randomly (e.g. 30% chance to convert each realm county will now convert between 0% and 60% of each province)
- The mod used an opaque and rough fake "population" value to calculate majority faith/culture and some effects/triggers proportions, it will now only be used in game start setup until a proper "population" system is used
- Drastically reduced the county control malus from provinces with no holding
- Added rulers at war monthly tension change description

Debug Mode (enabled via launch option or cheat menu mods) :
- Added an interaction to make the councillor end their task
- Added buttons in the mod windows to convert to and from the player religion/culture

Uppdatering: 30 mar, 2024 @ 14:58

1.0.2

Observer fixes

Uppdatering: 30 mar, 2024 @ 14:34

1.0.1

If the mod is added to a savefile that wasn't using the mod: The counties cultures and faiths will now be setup at the first day of the next year. The map modes are still not functional in this case.

Uppdatering: 30 mar, 2024 @ 12:43

1.0.0