Project Zomboid

Project Zomboid

Susceptible [Overhaul]
Mostrando 1-10 de 38 aportaciones
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Actualización: 14 OCT 2024 a las 9:33 a. m.



Update 1.3.0

New compatibility:
  • Bandits: humans from Bandits (technically zombies) should now be ignored in the calculation of infection from the airborne virus

Actualización: 13 OCT 2024 a las 8:29 a. m.



Update 1.2.28

New compatibility:

Actualización: 12 OCT 2024 a las 9:26 a. m.



Update 1.2.27

New compatibility:

Actualización: 6 SEP 2024 a las 1:31 p. m.



Update 1.2.26

New compatibility:

Actualización: 3 SEP 2024 a las 7:51 a. m.



Update 1.2.25

New compatibility:

Actualización: 27 AGO 2024 a las 12:39 p. m.



Update 1.2.24

New compatibility:

Actualización: 20 AGO 2024 a las 2:32 p. m.



Update 1.2.23

New compatibility:

Actualización: 19 AGO 2024 a las 3:50 p. m.



Update 1.2.22

New compatibility:

Actualización: 7 AGO 2024 a las 3:09 p. m.



Update 1.2.21

Fixed compatibility:
  • New Horizon Uniforms. They tried to make their own compatibility but just typed some random shit in a lua file and ended up making it incompatible, didn't even test it and I end up having to fix their shit with a unique patch.

    Already spawned masks will have a massive durability for their filters. Newly spawned masks won't have this issue

Actualización: 7 AGO 2024 a las 12:23 p. m.



Update 1.2.20

Changed:
  • Every custom sandbox options (hard breating, natural drain) are now set to false by default